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* You get 6 weapon slots and six passive buff slots. Every weapon has a passive item combo that will allow it to "evolve" into a super version by opening a chest after the weapon reached level eight (provided you spent at least 10 minutes in the level). Evolutions you've discovered are recorded in-game (or you can just google). | * You get 6 weapon slots and six passive buff slots. Every weapon has a passive item combo that will allow it to "evolve" into a super version by opening a chest after the weapon reached level eight (provided you spent at least 10 minutes in the level). Evolutions you've discovered are recorded in-game (or you can just google). | ||
* A single level eight (or evolved weapon | * A single level eight (or evolved) weapon is generally better than 6 level twos. Focus. | ||
* Even if you have a full set of items, if you come across something in the level you can pick it up & power it up as normal. Whether or not it's worth waiting until you've filled your loadout to go pick up that 'extra' item is up to you. | * Even if you have a full set of items, if you come across something in the level you can pick it up & power it up as normal. Whether or not it's worth waiting until you've filled your loadout to go pick up that 'extra' item is up to you. | ||
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* Banishing something you've already picked up doesn't remove it from your loadout; it just prevents any further level-ups for that item from appearing. | * Banishing something you've already picked up doesn't remove it from your loadout; it just prevents any further level-ups for that item from appearing. | ||
* As more and more experience gems are left on the ground, they are eventually concentrated into a single red gem. You don't have to pick up every single gem as you move through the level - backtrack a bit to pick up the red gem and you'll get all that xp. | |||
[[Category:Games]] | [[Category:Games]] |
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