Warhammer 40,000: Chaos Gate - Daemonhunters: Difference between revisions

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(Created page with "* There is no %tohit. Ranged weapons hit for 100% damage, half if your target is in half cover, and 0 in case of full cover. There is also damage dropoff from 50% range. When you move, you can see your LoS and damage that you will do at your destination to every enemy in range. * Melee is more powerful than range, but you need a way to get close. * Overwatch will get your guys out of cover as they aim. * You get full Action Points when entering combat, and also when k...")
 
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* Before the first guest mission, be sure to have at least the first speed upgrade.
* Before the first guest mission, be sure to have at least the first speed upgrade.
* To get the Seeds from carriers you have to crit them with a melee attack, it isn't enough to just hit them. The starter Justicar's special attack that gives +100 to crit is good for this, but if you can't do that then try and hit them for stun before you attack.


[[Category:Games]]
[[Category:Games]]