Warriors: Abyss
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- You don't need to tap the normal attack button to continue your combo, as you can just hold it instead and it will go as long as you want it to. There's a visual indicator at the bottom of the screen if you ever have too many things going on that prevent you from easily seeing/hearing your character. Holding the charge attack button to completion also works in this fashion.
- SW characters have their own 2nd combo if you start with the charge attack button instead of the normal attack. They all generally allow you to move around while dealing some damage and they can access their new combo enders from pressing/holding normal attack. Some SW characters benefit from this more than others, but try them out for yourself and see how it goes.
- Throughout your runs through Hell, you're going to be picking up some support heroes along the way. Each hero has some tags (for example, Cao Cao has Wei) along with some emblems (such as Magoichi Saika having two Skill emblems), so it will be up to you to make some good synergy for your builds. You can always check how far along your emblem collection is coming along from the stats screen, as well as see how many emblems and tags are needed to trigger a support hero's unique tactics (like Jia Xu's Feint and Ambush needing at least 5 Wisdom emblems and 5 Slay emblems before it triggers). Some unique tactics may also require another hero on top of this, but you can check as needed. A support hero's summoning skill (their assist attack) works the same way in terms of being upgraded.
- While all emblems are important in their own ways, the fundamental ones I would recommend getting at least one of are Vigor (lets you interrupt telegraphed attacks with charge attacks), Speed (makes your evade invulnerable so you can slip past attacks and have better chances to counterattack), and Charm (Formation Techniques go off during Assemble). Otherwise, find what interests you and try your best to build toward that. Just remember that trying to max out effects for an emblem at 18 is quite tricky to do and may leave you lacking in other ways.
- You unlock more heroes to use and recruit as assists in between runs, as well as adding formations that can be purchased from the shop during a run and a few other passive effects. Some combinations of heroes also raise the level cap for you once unlocked.
- Each hero gets their own cumulative level and they get more attack and defense as they pass some milestones. So if you have a favorite and think someone else sucks and you don't want to ever use them (for gameplay/historical/etc. reasons), there you go.
- Every time you succeed in a mission during some portals, you earn a treasure chest. In these, you can get either some embers (currency to use between runs), tears (currency for the shop during that run only), or an emblem of some kind. Rarely, you may also acquire a random hero's unique weapon, which gives them another passive that makes them stronger. Whenever you acquire your first, you can purchase the rest if you'd like but they all come at 50k a pop, so it's up to you if you want to deal with RNG or just playing to eventually get them.
- Battle level is measured by your emblems, your support heroes, your formation and who is in which of that formation's six slots, and so on. It's not the whole picture and if something is not to your liking, you should adjust accordingly even if it is not "the best." Just know that having King Enma set your formation up for you whenever you clear a portal, he will go with whatever usually brings the highest number and if you're like me, maybe you're fine with that. If you are, you can just do this every time you're safe and stay up to date.
- Using Assemble once the meter is full will cancel most of your animations and also reset the cooldown on your evade. This is very handy if you see something very nasty coming your way and you need to get out. If you use your Musou during Assemble at any point, it will end it immediately afterward, so watch out.
- Along with the startup for Assemble along with the entirety of your Musou, you also get a bit of i-frames when you summon a support hero after a combo ender. It may not save you 100% of the time, but it sure is handy when it does.