Warriors Orochi 3 Ultimate: Difference between revisions

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(Created page with "- There's four types of character this time around rather than just three: Power, Technique, Speed, and the new type Wonder. Power type characters still get super armor while ...")
 
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- There's four types of character this time around rather than just three: Power, Technique, Speed, and the new type Wonder. Power type characters still get super armor while attacking, but they can't withstand certain types of attacks at all, such as grab attacks. Technique type characters can now do a sidestep by pressing Jump while strafing and get bonus damage when they hit airborne enemies with Charge attacks. Speed type characters still have the same stuff as always; that is, they can do an air dash and cancel their own attacks by jumping in both situations. Wonder type characters can knock an enemy off-balance by pressing jump after landing an attack (uses Musou) and also gets bonus damage on off-balance enemies.
"* " There's four types of character this time around rather than just three: Power, Technique, Speed, and the new type Wonder. Power type characters still get super armor while attacking, but they can't withstand certain types of attacks at all, such as grab attacks. Technique type characters can now do a sidestep by pressing Jump while strafing and get bonus damage when they hit airborne enemies with Charge attacks. Speed type characters still have the same stuff as always; that is, they can do an air dash and cancel their own attacks by jumping in both situations. Wonder type characters can knock an enemy off-balance by pressing jump after landing an attack (uses Musou) and also gets bonus damage on off-balance enemies.


- Everyone can duck out of being attacked by pressing the Special attack button to counter, whether they're in the air or on the ground. It's the same animation as if they did it normally, but who cares, you're using it as a "get off" attack.
- Everyone can duck out of being attacked by pressing the Special attack button to counter, whether they're in the air or on the ground. It's the same animation as if they did it normally, but who cares, you're using it as a "get off" attack.