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Revision as of 14:27, 31 August 2020 by Ahobday (Created page with "* When creating your character you get asked to choose Attributes first, then Skills, this is a bit of a trap, because Combat Skills tell you which Attributes you should prior...")
- When creating your character you get asked to choose Attributes first, then Skills, this is a bit of a trap, because Combat Skills tell you which Attributes you should prioritize for them, so it's best to select which Combat Skill you want to invest in, then go back and pump those attributes.
- You get an extra Attribute every level after 2nd, 3 skill points per level (higher skill levels require more skill points), and 1 perk point every other level after 4. You can only buy perks which you unlock by having sufficiently high skills in.
- As far as I can tell, no dialog checks factor in your Attributes. Only skill levels.
- You make two Rangers at the start, then you can make as many as you want after the prologue (their level will scale, but they do not gain the bonus exp from things that increase exp gain like Bookworm or Charisma). You can have to have 2-4 Rangers in your party at any time with a controllable party cap of 6. Animals and certain NPCs can join beyond this cap but they are not directly controllable.
- Almost every weapon Skill has an energy equivalent and it's wise to invest in those as an offhand against high armor enemies.
- Unlike other games in this genre, this is a very combat focused game. There are not a lot of ways to avoid combat and so you should get used to upgrading your weapons and armor frequently.
- Like other games in this genre, is it beneficial to save the skill points from your last level up until you actually need to spend them something.
- Positioning, especially on the harder difficulties is pretty important. It's almost better for you to initiate a fight rather than allow an enemy to do it. Just attacking certain NPCs is considered a valid dialog option and can lead to different outcomes than attacking them through dialog. Additionally, selecting the [Attack] option in dialog will give you the first round of Initiative.