XCOM 2: Difference between revisions

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* Unlike in the first game, there are no adjacency bonuses for facilities. What replaces it is the Workshop, of which you can have only one, which allows you to place an engineer (two with upgrades) in, and get two worker drones out, but only for adjacent facilities in the cardinal directions. So build it in the centre column, ya dingus.
* Unlike in the first game, there are no adjacency bonuses for facilities. What replaces it is the Workshop, of which you can have only one, which allows you to place an engineer (two with upgrades) in, and get two worker drones out, but only for adjacent facilities in the cardinal directions. So build it in the centre column, ya dingus.
* Get a feel for how the Dark Event world timer works. You lower it by hitting facilities via Advent Facility missions, or doing important story missions which are basically the same thing. Both types of mission are in a bit of short supply, but you can get more of the former via enemy drops (and researching on those drops). Don't hem yourself in by letting the timer get super high TEMPORARYDASHCHARACTER unless you a) have a bunch of these missions and b) know you can pull them off successfully.
* Get a feel for how the Dark Event world timer works. You lower it by hitting facilities via Advent Facility missions, or doing important story missions which are basically the same thing. Both types of mission are in a bit of short supply, but you can get more of the former via enemy drops (and researching on those drops). Don't hem yourself in by letting the timer get super high - unless you a) have a bunch of these missions and b) know you can pull them off successfully.
* It's been said Advent Facility missions are one of the few that benefit from stealth. They're possible to 100% no stealth no kill especially if you bring Wraith suits to run through walls to plant charges.
* It's been said Advent Facility missions are one of the few that benefit from stealth. They're possible to 100% no stealth no kill especially if you bring Wraith suits to run through walls to plant charges.
* Pure sniper Sharpshooters aren't as great as in the first game. Both variants are valid, with the pistol-centred one moreso in more situations.
* Pure sniper Sharpshooters aren't as great as in the first game. Both variants are valid, with the pistol-centred one moreso in more situations.