XCOM 2: Difference between revisions

758 bytes added ,  25 April 2020
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* There's no Vahlen to whine about explosive kills, and you still get corpses from them. You only break weapon mods, PCS drops, and Proving Ground project materials with explosion kills.  
* There's no Vahlen to whine about explosive kills, and you still get corpses from them. You only break weapon mods, PCS drops, and Proving Ground project materials with explosion kills.  


* (Alien Hunters DLC) The frost bomb from Experimental Weapons is a very good thing to bring along once alien lords start showing up.  
* (Alien Hunters DLC) The frost bomb from Experimental Weapons is a very good thing to bring along once alien lords start showing up.
 
== War of the Chosen ==
 
* Get out of the habit of having an A-Team. Soldiers get tired and stressed and need down time, so you have to cycle people out.
 
* The Chosen are tough as shit early on, but once you figure them out they get a lot more manageable.
 
* Troops that get incapacitated and left behind are captured, and can potentially be rescued later.
 
* The 3 new factions are pretty powerful. Skirmishes are very strong early game, but fall off a bit later. Templars are the reverse, they are absolute monsters later. Reapers I think they are called are strong all game, and let you potentially solo stealth some missions.
 
* Missions with the Lost are all about moving. You'll get bogged down if you try and last stand them, especially early game.  


[[Category:Games]]
[[Category:Games]]