Xenoblade Chronicles: Difference between revisions

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* Whenever you see someone with a blue dot, speak to them. What they say will change as you do more sidequests, relationships in the affinity graph change and as your affinity with the area they're in goes up.
* Whenever you see someone with a blue dot, speak to them. What they say will change as you do more sidequests, relationships in the affinity graph change and as your affinity with the area they're in goes up.


* There are literally hundreds of side quests, though they entirely optional
* If you want to farm regular enemies for a rare drop or are trying to get a unique monster to spawn, go to the area where they are and save. Keep reloading your game until they drop what you are looking for or in the case of unique monsters they decide to spawn.
 
* If you have a quest with a clock icon, that means that you can miss it by advancing the plot so far. I've only been through it once, but as far as I can tell, the game does warn you when you go past a point of no return.
 
* If you was to farm regular enemies for a rare drop or are trying to get a unique monster to spawn, go to the area where they are and save. Keep reloading your game until they drop what you are looking for or in the case of unique monsters they decide to spawn.


* One thing that a lot of people seem to miss is that you can fast travel to any area in the game you have previously been to by going into the menu and finding the map you want from the far left option.
* One thing that a lot of people seem to miss is that you can fast travel to any area in the game you have previously been to by going into the menu and finding the map you want from the far left option.
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* Dobercorgi is a fun word to say, and a great gift for Melia.
* Dobercorgi is a fun word to say, and a great gift for Melia.


* The game lets you keep whatever is equipped on each character for New Game+, as well as various other items of your choosing (a certain number of weapons, armor, collectibles, etc.) Keep track of how much of each thing you have, and plan accordingl - ome of the higher-level Colony 6 repairs require either waiting around for collectibles to respawn or being close to the end of the game, or both. Get them before you finish the game and hang on to them if you plan on playing through NG+.
* The game lets you keep whatever is equipped on each character for New Game+, as well as various other items of your choosing (a certain number of weapons, armor, collectibles, etc.) Keep track of how much of each thing you have, and plan accordingly - ome of the higher-level Colony 6 repairs require either waiting around for collectibles to respawn or being close to the end of the game, or both. Get them before you finish the game and hang on to them if you plan on playing through NG+.


* If you want a new outfit for a certain character (your seventh teammate) so he or she doesn't look fucking ridiculous, fixing Colony 6's Commerce is the way to get it. A pink Nopon merchant will arrive when you max it out, and she'll sell what you need. You'll know what I'm talking about about 2/3rds the way through the game, trust me.
* If you want a new outfit for a certain character (your seventh teammate) so he or she doesn't look fucking ridiculous, fixing Colony 6's Commerce is the way to get it. A pink Nopon merchant will arrive when you max it out, and she'll sell what you need. You'll know what I'm talking about about 2/3rds the way through the game, trust me.

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