Xenoblade Chronicles: Difference between revisions

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* Quests in the log that have little clocks next to them will expire if you proceed past the point of no return in the game. You will know when this happens, I promise. The game makes you save before continuing, and a character tells you "OK this is it, are you ready to go because there's no going back to those other places we've been if you say yes," then lets you choose to go or stay.
* Quests in the log that have little clocks next to them will expire if you proceed past the point of no return in the game. You will know when this happens, I promise. The game makes you save before continuing, and a character tells you "OK this is it, are you ready to go because there's no going back to those other places we've been if you say yes," then lets you choose to go or stay.
* Dobercorgi is a fun word to say, and a great gift for Melia.


* The game lets you keep whatever is equipped on each character for New Game+, as well as various other items of your choosing (a certain number of weapons, armor, collectibles, etc.) Keep track of how much of each thing you have, and plan accordingly - some of the higher-level Colony 6 repairs require either waiting around for collectibles to respawn or being close to the end of the game, or both. Get them before you finish the game and hang on to them if you plan on playing through NG+.
* The game lets you keep whatever is equipped on each character for New Game+, as well as various other items of your choosing (a certain number of weapons, armor, collectibles, etc.) Keep track of how much of each thing you have, and plan accordingly - some of the higher-level Colony 6 repairs require either waiting around for collectibles to respawn or being close to the end of the game, or both. Get them before you finish the game and hang on to them if you plan on playing through NG+.