Xenoblade Chronicles: Difference between revisions

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* Unless you're a completionist, don't bother trying to finish every single sidequest that shows up in the log.
* Unless you're a completionist, don't bother trying to finish every single sidequest that shows up in the log.
* Accept every side-quest you come across. The game will "turn in" sidequests as soon as you complete them in the cases of "Kill this number of enemies" or "Collect this number of items", so you don't always need to run back to the quest giver to get the rewards.


* Quests in the log that have little clocks next to them will expire if you proceed past the point of no return in the game. You will know when this happens, I promise. The game makes you save before continuing, and a character tells you "ok dude this is it, are you ready to go because there's no going back to those other places we've been if you say yes," then lets you choose to go or stay.
* Quests in the log that have little clocks next to them will expire if you proceed past the point of no return in the game. You will know when this happens, I promise. The game makes you save before continuing, and a character tells you "ok dude this is it, are you ready to go because there's no going back to those other places we've been if you say yes," then lets you choose to go or stay.
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* Topple is great until you start running into certain foes who do Spike damage while toppled. This won't happen until the late game, but it's something to watch out for nonetheless.
* Topple is great until you start running into certain foes who do Spike damage while toppled. This won't happen until the late game, but it's something to watch out for nonetheless.


* Some side-quest givers will only be available at certain times of day.
* Just like monsters, some NPCs will only be available at certain times of day.


[[Category:Games]]
[[Category:Games]]