Yakuza 0: Difference between revisions

764 bytes added ,  21 March 2018
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* The phone sex parlor has three women you can sex with for completion points, and a couple more substories that just have you watch a cutscene where, essentially, Kiryu is taken against his will.
* The phone sex parlor has three women you can sex with for completion points, and a couple more substories that just have you watch a cutscene where, essentially, Kiryu is taken against his will.
* If you see a Mr Shakedown, save before taking them on if there's a phonebooth nearby. Chances are good they'll clean you out, so being able to load is a godsend.
* If you see a Mr Shakedown, save before taking them on if there's a phonebooth nearby. Chances are good they'll clean you out, so being able to load is a godsend.
* You cannot miss anything.
* Yes, the disco minigame is that hard. Kiryu's final one requires not only that you do well, but that the AI does badly.
* The best way to make money is not your business but (mechanics spoiler) <div class="spoiler">play Majima until you unlock the Weapon Shop, find/craft a Electric Shotgun. Then play Kiryu and get half a dozen of them (Kiryu's Weapon Shop is somewhere in the Kamuro Shopping Area, it's an unmarked shop). Grab the skill that lets you take 50% more money from Mr. Shakedown, then beat him/lose to him half a dozen times. It gets very silly, very fast.</div>
* If every enemy suddenly becomes way more aggressive, you've equipped an accessory that pisses them off. They are traps and I ran half the game with one on.


[[category:Games]]
[[category:Games]]