Yakuza 0: Difference between revisions

488 bytes added ,  1 March 2021
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* If you really want to swim in cash, Mr. Shakedown becomes the ultimate moneymaker once you've unlocked Kiryu's "Mr. Shakedown's Deep Pockets" with CP - as he then gives out more money than he takes, one can simply alternate between beating him and losing to him to gain ever-increasing amounts of yen. Having a Zap Gun or two is recommended.
* If you really want to swim in cash, Mr. Shakedown becomes the ultimate moneymaker once you've unlocked Kiryu's "Mr. Shakedown's Deep Pockets" with CP - as he then gives out more money than he takes, one can simply alternate between beating him and losing to him to gain ever-increasing amounts of yen. Having a Zap Gun or two is recommended.
* The person portraits on the map indicate where the different fighting style trainers are once you've met them the first time in the story. Kiryu's beast style trainer isn't on the map, you need to take a taxi to the pier instead.


==Combat==
==Combat==
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* Don't dismiss each character's group battle style (Beast and Breaker) against solo enemies as their damage output is considerable. For example Beast lets you repeatedly grab and slam an enemy to the ground, and one of the Breaker combo finishers deals massive damage to a grounded opponent.
* Don't dismiss each character's group battle style (Beast and Breaker) against solo enemies as their damage output is considerable. For example Beast lets you repeatedly grab and slam an enemy to the ground, and one of the Breaker combo finishers deals massive damage to a grounded opponent.
* Hold LB to block. Once an enemy starts wailing on you with a combo, you can usually still start blocking partway through and avoid some damage or getting knocked down. Trying to dodge out of the way once you've already been hit once tends not to work.


==Abilities & Equipment==
==Abilities & Equipment==