Dungeon Siege: Difference between revisions
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(Created page with "- It's pretty simple. Half RPG and half small-scale RTS, but not too deep in either case. - It's very linear, with no backtracking at all. There are a few side quests, but they'...") |
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* The game's quite simple and very linear, with no backtracking at all. There are a few side quests, but they're quite basic. | |||
* You can specialize in melee, ranged, or two flavors of magic, all of which are viable. Contrary to Chris Taylor's blurbs promoting the game however, trying to do several things at once will likely make for a weaker character. Granted the default game is pretty easy, so you can do so and still win. | |||
* You get a sweet grenade launcher with 200 charges in the goblin caves about a third of the way through. These charges regenerate over time, so don't save it for a rainy day, use it! | |||
* The knife you start the game with can be used to unlock an Easter egg later on. | |||
[[Category:Games]] | [[Category:Games]] |
Latest revision as of 12:41, 22 October 2019
- The game's quite simple and very linear, with no backtracking at all. There are a few side quests, but they're quite basic.
- You can specialize in melee, ranged, or two flavors of magic, all of which are viable. Contrary to Chris Taylor's blurbs promoting the game however, trying to do several things at once will likely make for a weaker character. Granted the default game is pretty easy, so you can do so and still win.
- You get a sweet grenade launcher with 200 charges in the goblin caves about a third of the way through. These charges regenerate over time, so don't save it for a rainy day, use it!
- The knife you start the game with can be used to unlock an Easter egg later on.