Dinkum: Difference between revisions

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(Created page with "''These tips apply to the Early Access release.'' * The world is randomly generated, so your map will be different than everyone else's, however the biomes will be in generally the same locations. * The yellow flowers you will see right when you start are an excellent way to get early cash from John so you can purchase tools. * You can cook fruit and meat on campfires and improve the health/energy it refills. * Digging will hold the dirt on your shovel. If you want t...")
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Revision as of 08:25, 6 August 2022

These tips apply to the Early Access release.

  • The world is randomly generated, so your map will be different than everyone else's, however the biomes will be in generally the same locations.
  • The yellow flowers you will see right when you start are an excellent way to get early cash from John so you can purchase tools.
  • You can cook fruit and meat on campfires and improve the health/energy it refills.
  • Digging will hold the dirt on your shovel. If you want to dig multiple holes at once, you will need a dirt pile, or a wheelbarrow.
  • There do not appear to be biome restrictions on where plants can grow. Plant anything you want near your house.
  • Give yourself a large amount of space around your house for animal pens and farming fields.
  • Tools can break, but you can eventually buy a repair station. Repair kits to use the station cost 30k dinkums and are one time use, but they repair everything you have on you.
  • Base level tools can only be purchased from John, and are required to make higher level tools.
  • Using skills is the only way to unlock more licenses. If you want to get new tool recipes, use the appropriate skill!
  • The stone furnace cannot make iron ingots. Get the improved one from John. It works faster than the stone one anyways.
  • Smash every barrel you can find, those items are used for some advanced machines you can buy, the CDs can be traded to the tech guy for a LOT of dinkums, and the resources are also used to repair the teleportation towers.
  • Some animals require a bit of a beating before they can be trapped, some don't. If a trapped animal is struggling in the cage, beat it up a little bit. You may want to keep a lower damage weapon around so you don't accidentally kill it.
  • Trapping animals and sending them off for research is a fairly easy source of cash each day. Birds are a pain in the ass to catch if they can fly. Other animals you can build a trap hallway via dirt and chase them into the trap.
  • The game has very big Animal Crossing New Horizons vibes, but is not time locked. It does not run in real time, and sleeping advances to the next day.
  • The residents you can obtain currently all have a function, from opening a store, to selling farming supplies, to creating very powerful machines, to selling clothes.