Crime Boss: Rockay City: Difference between revisions

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(Created page with "* Any mission you complete benefits your overall level. Even the tutorial. * Objects that are flashing are explosive and have a massive damage radius. Same for vehicles. I'd shoot explosives on sight during loud missions. * Standing on a vehicle is dangerous without human players supporting you. * The unlocks you get for leveling your Boss can give you more options for the Roguelite campaign. If you have a higher tier crew to pick, do it. That puts them in the recruit...")
(No difference)

Revision as of 11:30, 15 June 2024

  • Any mission you complete benefits your overall level. Even the tutorial.
  • Objects that are flashing are explosive and have a massive damage radius. Same for vehicles. I'd shoot explosives on sight during loud missions.
  • Standing on a vehicle is dangerous without human players supporting you.
  • The unlocks you get for leveling your Boss can give you more options for the Roguelite campaign. If you have a higher tier crew to pick, do it. That puts them in the recruiting pool.
  • Under Campaign, the Roguelite plotline uses perma-death for that run. It is better to escape from a mission abandoning bags than losing crew.
  • It is smart to move bags to a defensive spot, discard, then switch to your main gun to clear a path.
  • You can take the weapons from dead people and it might be an upgrade worth discarding your weapon for. It's yours to keep.
  • Bots are very capable and you can direct them to carry loot or cuff people. They will then guard the area and cuff wandering civilians who are startled. Work with your bots.
  • Completing Roguelite enough times unlocks more people.
  • Loans are an exploit to buy better crew and assets for day 1 starts. Those are permanent upgrades for future runs. The crew you buy are placed in your team if you have the room for them.
  • You can further exploit the game by doing the objective and getting killed on day 1, granting you extra XP and possibly a level.
  • Check the gear of people you can recruit. Some may have powerful items to share when you have not unlocked them yet.
  • Buying assets greatly increases the level of your Entourage who provide stacking bonuses in many ways. I would prioritize any card that gives you more starting money, extra crew slots, and extra soldiers. Losing soldiers are permanent and you are on a semi-flexible timer to finish the campaign.
  • There is a slide you can do by sprinting and crouching. I'd keep the sprint toggled so you can slide often. Not in front of cameras or armed people though. Distance matters.
  • A thrown brick is a great distraction. Kills in one hit even if it bounces off something.
  • Lower starting HP crew generally run faster and are better at reducing attention. Look at their perks. One person can do a mission on their own, but gold missions are very involved.
  • Shotguns work against robots.