Blood: Difference between revisions

143 bytes added ,  16 August 2024
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* The axe zombies have a fakeout death animation, either learn their actual death scream or watch for their head to pop-off.
* The axe zombies have a fakeout death animation, either learn their actual death scream or watch for their head to pop-off.


* The shotgun will consistently trigger the axe zombies fakeout death making it one of the worst weapons for dealing with them.
* The shotgun primary fire will consistently trigger the axe zombies fakeout death making it one of the worst ways to deal with them. The alternative fire, on the other hand, will consistently kill a zombie from close-medium range and is an excellent way to deal with them.


* Gargoyles will stay in the air until you're underneath them.
* Gargoyles will stay in the air until you're underneath them.
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* The Episode 1 boss is the hardest in the game, mostly because you don't have anything really powerful, like the Voodoo Doll. My best suggestion for that asshole is to hit him with the Flare Gun's alt fire, then hit him with everything else. It's usually enough to kill him.
* The Episode 1 boss is the hardest in the game, mostly because you don't have anything really powerful, like the Voodoo Doll. My best suggestion for that asshole is to hit him with the Flare Gun's alt fire, then hit him with everything else. It's usually enough to kill him.


* The "on-fire" death animation and gibs are incredible. Try to trigger them as much as possible because they make the game really satisfying to play, even though it's filled with bullshit design decisions like the robed guys.
* The "on-fire" death animation and gibs are incredible. Try to trigger them as much as possible because they make the game really satisfying to play, even though it's filled with silly design decisions like the robed guys.


[[Category:Games]]
[[Category:Games]]