Earthbound: Difference between revisions

No edit summary
mNo edit summary
 
(5 intermediate revisions by 2 users not shown)
Line 1: Line 1:
* You DO have to grind a bit on the purple guys before you take on the first boss. Level 8 at least for your big damage PSI ability, level 10 for an even easier time. Just spam that ability as much as you can on the boss.
** Game Mechanics Stuff:
* The L button does lots of things. Check, talk, select; the L button does it all.


* Give Paula all of the vitality capsules you find, she needs them the most.
* When you ride a bicycle you can press the R button to ring the bell. It also despawns enemies.
 
* In some places with a magic butterfly, leaving and returning will cause the butterfly to respawn.
 
* The total offense of every character factors when determining if you automatically win an encounter. Remove all your ailments first. The Casey Bat might be enough to get you past more trash battles.


* Don't give Jeff any IQ capsules, he doesn't need them. (Counter-point: If you give him your IQ capsules, he learns to repair broken items sooner and can get you some really powerful weapons earlier. I don't think IQ even does anything significant for the other characters.)
* Ailments may override each other, but they won't stack.


* The Sword of Kings is the only "rare" item worth the time in getting.


* If you see a red or green caterpillar, chase it!
** Character Stuff:
* Give Paula all of the vitality capsules you find, she needs them the most.


* Don't be afraid to experiment with strange items (toothbrush, ruler) in battle.
* PSI Freeze has a chance to stop an enemy for a while.


* Don't buy the seaside house in Onett unless you're swimming in cash.
* PSI Flash causes several ailments including killing bosses.
 
* PSI Teleport can be used to make sudden turns if you are fast enough to control it. Take care not to go too far if you abuse it to run past fights.


* About 2/3 of the way through [the first dungeon] is an outdoor area that connects two caves. A PSI Butterfly commonly spawns out there, giving you back 20PP. Keep refreshing the area until you're full, letting you spam Lifeup and (Rockin) to your heart's content. You can use it as a "base of operations" if you need to level up for the boss. He can be a pain if you don't heal on EXACTLY the right turn or he gets a critical at the wrong time.
* Once you get Jeff, feel free to stock him up with Bottle Rockets. He can't use PSI, so you might think he's underpowered. Bottle Rockets are key. Expensive, but worth the easy battles.


* PSI FavoriteThing is handy during the boss fight (he has two flunkies and PSI FavoriteThing hits all targets) and at that level it should be enough to win without much trouble by then (you learn it at level 10).
* Jeff can repair broken stuff when you go to sleep and if his IQ stat is high enough. It doesn't always work the first time you go to sleep.


* There's a hidden clubhouse where a kid will give you a cap that's better than anything else available. It's by the library with a kid standing guard so it shoudn't be hard to find. It isn't significant, but every bit helps.
* Poo only benefits from Brain Food Lunch and Water. Everything else is a minor heal.


* Here's a good stat grinding trick: If you use a Rock Candy with a Condiment (I think Jar of Delisauce works best) when it pumps one of your stats, the condiment is consumed, but the rock candy isn't.
* If an ally is dealt fatal damage in a fight, there is still time to heal them before their HP rolls to 0. To save time menuing, pressing AutoFight as soon as possible allows them to be healed quicker, hopefully with enough time to save them from fainting.


* Make sure you have your attack spell by the time you get to the boss of Giant Step.


* Speaking of Giant Step, there's a reappearing Magic Butterfly just outside of the boss chamber. It's the only part of the dungeon that you actually are "outside" for. Use it to regain your PP, and by extension, your HP.
** Item Stuff
* Don't be afraid to experiment with strange items (toothbrush, ruler) in battles or boss fights. The Eraser Eraser in particular.


* Once you get Jeff, feel free to stock him up with Bottle Rockets. He can't use PSI, so you might thing he's underpowered. Bottle Rockets are key.
* There's a hidden clubhouse where a kid will give you a cap that's better than anything else available. It's by the library with a kid standing guard so it shouldn't be hard to find. It isn't significant, but every bit helps.


* The hardest boss in the game, in my opinion, is made much easier by using PSI Flash. It should be obvious which one it is.
* Fresh eggs will be a great source of income if you hold on to them.


* When you get to the Guardian Diggers, leave the third strongest one for last.
* Pizza is a heal-all item with three tiers, so calling Mach Pizza can be very helpful in managing the clutter in your inventory.


* There are a couple places where butterflies respawn if you see them.
* The For Sale Sign is also helpful in getting rid of cheap items.


* Freeze call stop an enemy for a while.
* The Brain Stone may sound useful, but it is actually glitched and does absolutely nothing. Keeping it in your inventory will only waste space.


* Lots of stuff that Jeff can use is repeatable and his Heavy Bazooka is broken, after you fix it.
* Skip Sandwiches are costly, but it's the only way to move faster as a group unless you use PSI.


* Krakens don't drop any bats.
* There is an Insignificant Item in a drawer in Threed Hospital. Take it to the man in Twoson's Hospital and you'll be given a Magic Truffle.


* Eggs will be a great source of income if you hold on to lots of them.
* Certain equipment may have more protection than is listed.


* Don't get to level 99 when Ness is alone by the end of the game.


* The L button does everything, talking to people searching trash cans, L does it all.
**Other Stuff:
* Don't buy the seaside house in Onett unless you're swimming in cash.


[[Category:Games]]
[[Category:Games]]

Latest revision as of 18:21, 15 December 2024

    • Game Mechanics Stuff:
  • The L button does lots of things. Check, talk, select; the L button does it all.
  • When you ride a bicycle you can press the R button to ring the bell. It also despawns enemies.
  • In some places with a magic butterfly, leaving and returning will cause the butterfly to respawn.
  • The total offense of every character factors when determining if you automatically win an encounter. Remove all your ailments first. The Casey Bat might be enough to get you past more trash battles.
  • Ailments may override each other, but they won't stack.


    • Character Stuff:
  • Give Paula all of the vitality capsules you find, she needs them the most.
  • PSI Freeze has a chance to stop an enemy for a while.
  • PSI Flash causes several ailments including killing bosses.
  • PSI Teleport can be used to make sudden turns if you are fast enough to control it. Take care not to go too far if you abuse it to run past fights.
  • Once you get Jeff, feel free to stock him up with Bottle Rockets. He can't use PSI, so you might think he's underpowered. Bottle Rockets are key. Expensive, but worth the easy battles.
  • Jeff can repair broken stuff when you go to sleep and if his IQ stat is high enough. It doesn't always work the first time you go to sleep.
  • Poo only benefits from Brain Food Lunch and Water. Everything else is a minor heal.
  • If an ally is dealt fatal damage in a fight, there is still time to heal them before their HP rolls to 0. To save time menuing, pressing AutoFight as soon as possible allows them to be healed quicker, hopefully with enough time to save them from fainting.


    • Item Stuff
  • Don't be afraid to experiment with strange items (toothbrush, ruler) in battles or boss fights. The Eraser Eraser in particular.
  • There's a hidden clubhouse where a kid will give you a cap that's better than anything else available. It's by the library with a kid standing guard so it shouldn't be hard to find. It isn't significant, but every bit helps.
  • Fresh eggs will be a great source of income if you hold on to them.
  • Pizza is a heal-all item with three tiers, so calling Mach Pizza can be very helpful in managing the clutter in your inventory.
  • The For Sale Sign is also helpful in getting rid of cheap items.
  • The Brain Stone may sound useful, but it is actually glitched and does absolutely nothing. Keeping it in your inventory will only waste space.
  • Skip Sandwiches are costly, but it's the only way to move faster as a group unless you use PSI.
  • There is an Insignificant Item in a drawer in Threed Hospital. Take it to the man in Twoson's Hospital and you'll be given a Magic Truffle.
  • Certain equipment may have more protection than is listed.


    • Other Stuff:
  • Don't buy the seaside house in Onett unless you're swimming in cash.