Earthbound
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- Game Mechanics Stuff:
- The L button does lots of things. Check, talk, select; the L button does it all.
- When you ride a bicycle you can press the R button to ring the bell. It also despawns enemies.
- In some places with a magic butterfly, leaving and returning will cause the butterfly to respawn.
- The total offense of every character factors when determining if you automatically win an encounter. Remove all your ailments first. The Casey Bat might be enough to get you past more trash battles.
- Ailments may override each other, but they won't stack.
- Character Stuff:
- Give Paula all of the vitality capsules you find, she needs them the most.
- PSI Freeze has a chance to stop an enemy for a while.
- PSI Flash causes several ailments including killing bosses.
- PSI Teleport can be used to make sudden turns if you are fast enough to control it. Take care not to go too far if you abuse it to run past fights.
- Once you get Jeff, feel free to stock him up with Bottle Rockets. He can't use PSI, so you might think he's underpowered. Bottle Rockets are key. Expensive, but worth the easy battles.
- Jeff can repair broken stuff when you go to sleep and if his IQ stat is high enough. It doesn't always work the first time you go to sleep.
- Poo only benefits from Brain Food Lunch and Water. Everything else is a minor heal.
- If an ally is dealt fatal damage in a fight, there is still time to heal them before their HP rolls to 0. To save time menuing, pressing AutoFight as soon as possible allows them to be healed quicker, hopefully with enough time to save them from fainting.
- Item Stuff
- Don't be afraid to experiment with strange items (toothbrush, ruler) in battles or boss fights. The Eraser Eraser in particular.
- There's a hidden clubhouse where a kid will give you a cap that's better than anything else available. It's by the library with a kid standing guard so it shouldn't be hard to find. It isn't significant, but every bit helps.
- Fresh eggs will be a great source of income if you hold on to them.
- Pizza is a heal-all item with three tiers, so calling Mach Pizza can be very helpful in managing the clutter in your inventory.
- The For Sale Sign is also helpful in getting rid of cheap items.
- The Brain Stone may sound useful, but it is actually glitched and does absolutely nothing. Keeping it in your inventory will only waste space.
- Skip Sandwiches are costly, but it's the only way to move faster as a group unless you use PSI.
- There is an Insignificant Item in a drawer in Threed Hospital. Take it to the man in Twoson's Hospital and you'll be given a Magic Truffle.
- Certain equipment may have more protection than is listed.
- Other Stuff:
- Don't buy the seaside house in Onett unless you're swimming in cash.