Earthbound: Difference between revisions

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* There's a hidden clubhouse where a kid will give you a cap that's better than anything else available. It's by the library with a kid standing guard so it shouldn't be hard to find. It isn't significant, but every bit helps.
** Game Mechanics Stuff:
* The L button does lots of things. Check, talk, select; the L button does it all.
 
* When you ride a bicycle you can press the R button to ring the bell. It also despawns enemies.


* Don't be afraid to experiment with strange items (toothbrush, ruler) in battles or boss fights. The Eraser Eraser in particular.
* In some places with a magic butterfly, leaving and returning will cause the butterfly to respawn.


* Don't buy the seaside house in Onett unless you're swimming in cash.
* The total offense of every character factors when determining if you automatically win an encounter. Remove all your ailments first. The Casey Bat might be enough to get you past more trash battles.


* About 2/3 of the way through [the first cave dungeon] is an outdoor area. A PSI Butterfly commonly spawns out there, giving you back 20PP. Keep refreshing the area until you're full, letting you spam Lifeup and (Rockin) to your heart's content. He can be a pain if you don't heal on EXACTLY the right turn or he gets a critical at the wrong time.
* Ailments may override each other, but they won't stack.


* A couple PSI FavoriteThing trivializes the Titanic Ant fight.


** Character Stuff:
* Give Paula all of the vitality capsules you find, she needs them the most.
* Give Paula all of the vitality capsules you find, she needs them the most.


* Freeze can stop an enemy for a while.
* PSI Freeze has a chance to stop an enemy for a while.


* Fresh eggs will be a great source of income if you hold on to them.
* PSI Flash causes several ailments including killing bosses.


* Here's a good stat grinding trick: If you use a Rock Candy with a Condiment (Sugar or Jar of Delisauce) when it pumps one of your stats, the condiment is consumed, but the rock candy isn't. You can empty your inventory and fill it with nothing but sugar and get a bunch of +2 increases and completely break the game.
* PSI Teleport can be used to make sudden turns if you are fast enough to control it. Take care not to go too far if you abuse it to run past fights.


* Once you get Jeff, feel free to stock him up with Bottle Rockets. He can't use PSI, so you might thing he's underpowered. Bottle Rockets are key. Expensive, but worth the easy battles.
* Once you get Jeff, feel free to stock him up with Bottle Rockets. He can't use PSI, so you might think he's underpowered. Bottle Rockets are key. Expensive, but worth the easy battles.


* Pizza is a heal-all item with three tiers, so calling Mach Pizza can be very helpful in managing the clutter in your inventory.
* Jeff can repair broken stuff when you go to sleep and if his IQ stat is high enough. It doesn't always work the first time you go to sleep.


* The For Sale Sign is also helpful in getting rid of cheap items.
* Poo only benefits from Brain Food Lunch and Water. Everything else is a minor heal.


* Use your phone for making deliveries and talk to mom every so often. Your inventory fills up with random junk all the time.
* If an ally is dealt fatal damage in a fight, there is still time to heal them before their HP rolls to 0. To save time menuing, pressing AutoFight as soon as possible allows them to be healed quicker, hopefully with enough time to save them from fainting.


* If you see a red or green caterpillar, chase it with a Skip Sandwich.


* Skip Sandwiches are costly, but moving faster is more rewarding.
** Item Stuff
* Don't be afraid to experiment with strange items (toothbrush, ruler) in battles or boss fights. The Eraser Eraser in particular.


* If you meet someone behind a waterfall asking for a password, stay put and make lunch for yourself.
* There's a hidden clubhouse where a kid will give you a cap that's better than anything else available. It's by the library with a kid standing guard so it shouldn't be hard to find. It isn't significant, but every bit helps.


* There is an Insignificant Item in a drawer in Threed Hospital. Take it to the man in Twoson's Hospital and you'll be given a Magic Truffle!
* Fresh eggs will be a great source of income if you hold on to them.


* PsiTeleport can be used to make sudden turns if you are fast enough to control it. Take care not to go too far if you abuse it to run past fights.
* Pizza is a heal-all item with three tiers, so calling Mach Pizza can be very helpful in managing the clutter in your inventory.


* PsiFlash can cause lots of random ailments to enemies.
* The For Sale Sign is also helpful in getting rid of cheap items.


* Fobbies and Foppies are amazing enemies to grind on and only for a limited time.
* The Brain Stone may sound useful, but it is actually glitched and does absolutely nothing. Keeping it in your inventory will only waste space.


* When you get to the Guardian Diggers, leave the third strongest one for last.
* Skip Sandwiches are costly, but it's the only way to move faster as a group unless you use PSI.


* There are a couple places where butterflies respawn if you see them.
* There is an Insignificant Item in a drawer in Threed Hospital. Take it to the man in Twoson's Hospital and you'll be given a Magic Truffle.


* Lots of stuff that Jeff can use is repeatable and his Broken Bazooka becomes his greatest weapon after you fix it.
* Certain equipment may have more protection than is listed.


* Brain Food Lunch is favored by Poo.


* The Sword of Kings is the only "rare" item MAYBE worth the time in getting and from Starman Super. It does factor into automatic win encounters.
**Other Stuff:
 
* Don't buy the seaside house in Onett unless you're swimming in cash.
* Don't grind Ness to max level until after he defeats his nightmare and gets his powerup.
 
* The L button does everything in place of other commands like talking to people, searching trash cans, L does it all.
 
* The total offense of every character factors when determining if you automatically win an encounter. Remove all your ailments first. You can win more encounters by equipping the ineffective Casey Bat.
 
* Bionic Krakens outside the final boss chamber drops the Gutsy Bat. If you can get them to spawn. Only worth it for completion.


[[Category:Games]]
[[Category:Games]]

Latest revision as of 18:21, 15 December 2024

    • Game Mechanics Stuff:
  • The L button does lots of things. Check, talk, select; the L button does it all.
  • When you ride a bicycle you can press the R button to ring the bell. It also despawns enemies.
  • In some places with a magic butterfly, leaving and returning will cause the butterfly to respawn.
  • The total offense of every character factors when determining if you automatically win an encounter. Remove all your ailments first. The Casey Bat might be enough to get you past more trash battles.
  • Ailments may override each other, but they won't stack.


    • Character Stuff:
  • Give Paula all of the vitality capsules you find, she needs them the most.
  • PSI Freeze has a chance to stop an enemy for a while.
  • PSI Flash causes several ailments including killing bosses.
  • PSI Teleport can be used to make sudden turns if you are fast enough to control it. Take care not to go too far if you abuse it to run past fights.
  • Once you get Jeff, feel free to stock him up with Bottle Rockets. He can't use PSI, so you might think he's underpowered. Bottle Rockets are key. Expensive, but worth the easy battles.
  • Jeff can repair broken stuff when you go to sleep and if his IQ stat is high enough. It doesn't always work the first time you go to sleep.
  • Poo only benefits from Brain Food Lunch and Water. Everything else is a minor heal.
  • If an ally is dealt fatal damage in a fight, there is still time to heal them before their HP rolls to 0. To save time menuing, pressing AutoFight as soon as possible allows them to be healed quicker, hopefully with enough time to save them from fainting.


    • Item Stuff
  • Don't be afraid to experiment with strange items (toothbrush, ruler) in battles or boss fights. The Eraser Eraser in particular.
  • There's a hidden clubhouse where a kid will give you a cap that's better than anything else available. It's by the library with a kid standing guard so it shouldn't be hard to find. It isn't significant, but every bit helps.
  • Fresh eggs will be a great source of income if you hold on to them.
  • Pizza is a heal-all item with three tiers, so calling Mach Pizza can be very helpful in managing the clutter in your inventory.
  • The For Sale Sign is also helpful in getting rid of cheap items.
  • The Brain Stone may sound useful, but it is actually glitched and does absolutely nothing. Keeping it in your inventory will only waste space.
  • Skip Sandwiches are costly, but it's the only way to move faster as a group unless you use PSI.
  • There is an Insignificant Item in a drawer in Threed Hospital. Take it to the man in Twoson's Hospital and you'll be given a Magic Truffle.
  • Certain equipment may have more protection than is listed.


    • Other Stuff:
  • Don't buy the seaside house in Onett unless you're swimming in cash.