Jagged Alliance: Deadly Games: Difference between revisions

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* A handful of mercs now have a minimum quota for personal kills they have to meet or they'll quit. Notably this includes Leech and Fidel, one of the better marksmen and explosive experts, respectively.
* A handful of mercs now have a minimum quota for personal kills they have to meet or they'll quit. Notably this includes Leech and Fidel, one of the better marksmen and explosive experts, respectively.


* All missions also have time limits by default, which can be disabled when starting a campaign. If playing with time limits, consider selecting either "Reg APs Limits = +" or "Inc APs Limits = +" (depending on whether you want normal or increased AP caps) as these allow you to explore and loot the mission area in peace after you've cleared the objective.
* All missions also have a time limit by default. It is recommended to disable these from the campaign settings, as some of them are very punishing and the setting cannot be changed after starting. If playing with time limits, consider selecting either "Reg APs Limits = +" or "Inc APs Limits = +" (depending on whether you want normal or increased AP caps) as these allow you to explore and loot the mission area in peace after you've cleared the objective.


* Unlike in Jagged Alliance 1, you can't go back to cleared missions to loot them, so don't pack more than you need. Thankfully Ultra Shield Vests now come with a few pockets.
* Unlike in Jagged Alliance 1, you can't go back to cleared missions to loot them, so don't pack more than you need. Thankfully Ultra Shield Vests now come with a few pockets.

Latest revision as of 20:54, 13 November 2025

  • A few notable changes from the first game: You can now save and load the game at any point, characters can now shoot while crouching, and mercs recover some health automatically between missions.
  • A handful of mercs now have a minimum quota for personal kills they have to meet or they'll quit. Notably this includes Leech and Fidel, one of the better marksmen and explosive experts, respectively.
  • All missions also have a time limit by default. It is recommended to disable these from the campaign settings, as some of them are very punishing and the setting cannot be changed after starting. If playing with time limits, consider selecting either "Reg APs Limits = +" or "Inc APs Limits = +" (depending on whether you want normal or increased AP caps) as these allow you to explore and loot the mission area in peace after you've cleared the objective.
  • Unlike in Jagged Alliance 1, you can't go back to cleared missions to loot them, so don't pack more than you need. Thankfully Ultra Shield Vests now come with a few pockets.
  • Failing a mission continues the campaign, but losing out on the reward money and possibly some follow-up missions makes this pretty painful. Each mission does have unique failure dialogue from Gus though, some of which is pretty funny.