Metal Gear Solid: Difference between revisions
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* Get good at switching back and forth rapidly between first-person and third-person, you'll need it for the first boss battle. | |||
- | * Unequipping and re-equipping a weapon reloads it instantly. | ||
* Cigarettes are useful for detecting invisible lasers, Thermal Goggles even moreso. | |||
* Always search out an area before moving on. There are a lot of items hidden around that you don't want to miss, for example the first gun in a truck at the helipad and the Thermal Goggles in one of the tank hangar rooms. Also keep in mind any card-locked doors you can't access yet. | |||
* Meryl's frequency is 140.15. This was a piece of piracy control in the original release - the game will ask you for a code "on the back on the CD" which doesn't mean a CD you have in game, but the actual PS1 case. | |||
* You'll get tortured at some point in the story, and whether you give in or not determines the ending and NG+ reward. | |||
[[Category:Games]] | [[Category:Games]] |
Latest revision as of 19:02, 14 July 2018
- Get good at switching back and forth rapidly between first-person and third-person, you'll need it for the first boss battle.
- Unequipping and re-equipping a weapon reloads it instantly.
- Cigarettes are useful for detecting invisible lasers, Thermal Goggles even moreso.
- Always search out an area before moving on. There are a lot of items hidden around that you don't want to miss, for example the first gun in a truck at the helipad and the Thermal Goggles in one of the tank hangar rooms. Also keep in mind any card-locked doors you can't access yet.
- Meryl's frequency is 140.15. This was a piece of piracy control in the original release - the game will ask you for a code "on the back on the CD" which doesn't mean a CD you have in game, but the actual PS1 case.
- You'll get tortured at some point in the story, and whether you give in or not determines the ending and NG+ reward.