Dungeons 3: Difference between revisions

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*This game is very much in the style of Dungeon Keeper or Evil Genius, so planning your base to include hallways is a must. Rooms cannot touch and are less efficient if they aren't enclosed by walls and a door. Multiple doors is perfectly fine.
*This game is very much in the style of Dungeon Keeper or Evil Genius, so planning your base to include hallways is a must. Rooms cannot touch and are less efficient if they aren't enclosed by walls and a door. Multiple doors is perfectly fine.
*Invading Heroes will head straight for your Dungeon Heart, stopping to wreck shit on the way. You can quite easily make a circuitous path that will heavily delay them, like most tower defense style games.
*Invading Heroes will head straight for your Dungeon Heart, stopping to wreck stuff on the way. You can quite easily make a circuitous path that will heavily delay them, like most tower defense style games.
* Traps work extremely well, to the point where you won't need defenders at all, but will wear down over time and must be replaced. Orcs and Goblins are the only units that can build them.
* Traps work extremely well, to the point where you won't need defenders at all, but will wear down over time and must be replaced. Orcs and Goblins are the only units that can build them.
* Eventually you will get access to a Graveyard, Prison, and Guard Room. You can throw defeated Heroes into the Graveyard or Prison to turn them into Zombies or Skeletal Archers, respectively. Both of these units are best suited to guard duty, as they're sorta shitty on the overworld, but as undead, they auto resurrect if they die.
* Eventually you will get access to a Graveyard, Prison, and Guard Room. You can throw defeated Heroes into the Graveyard or Prison to turn them into Zombies or Skeletal Archers, respectively. Both of these units are best suited to guard duty, as they're sorta bad on the overworld, but as undead, they auto resurrect if they die.
* Every map has at least one Diamond node in it. This is an infinite resource for money. If you just want to play around and make the fanciest dungeon possible, you can.
* Every map has at least one Diamond node in it. This is an infinite resource for money. If you just want to play around and make the fanciest dungeon possible, you can.
* Titan units don't take up space in your unit limit. Titans also require a 4x4 space for their bunk.
* Titan units don't take up space in your unit limit. Titans also require a 4x4 space for their bunk.