Star Control II: The Ur-Quan Masters: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 5: | Line 5: | ||
* Upgrade your mothership's turning first. It makes navigation a billion times easier and even if you don't upgrade the speed you can at least escape from enemies chasing you because you don't turn like a tractor trailer. | * Upgrade your mothership's turning first. It makes navigation a billion times easier and even if you don't upgrade the speed you can at least escape from enemies chasing you because you don't turn like a tractor trailer. | ||
* | * As soon as you reactivate the Earth space station fly to Pluto. | ||
* Practice a bit with Pkunk Furies and Yehat Terminators, even when your mothership is an awesome engine of destruction. | |||
[[Category:Games]] | [[Category:Games]] |
Revision as of 20:45, 13 May 2018
- Don't bother going to planets with temperature above 400, weather above 4 or tectonics above 4. Don't even go to a planet with a combination of any two or more that's near that limit. The more crew you lose the higher the cost to replace them.
- As far resource gathering, don't bother with anything that gives you less than 4 RUs.
- Upgrade your mothership's turning first. It makes navigation a billion times easier and even if you don't upgrade the speed you can at least escape from enemies chasing you because you don't turn like a tractor trailer.
- As soon as you reactivate the Earth space station fly to Pluto.
- Practice a bit with Pkunk Furies and Yehat Terminators, even when your mothership is an awesome engine of destruction.