Quest of Dungeons: Difference between revisions
m (Text replacement - "^- " to ""* "") |
m (Text replacement - ""* "" to "* ") |
||
Line 1: | Line 1: | ||
* This game's a pretty bare-bones Roguelike, so don't worry too much about mechanics. | |||
- Keys and potions stack, food does not. Stock up on potions and keys, and use food for healing minor wounds in-between fights. | - Keys and potions stack, food does not. Stock up on potions and keys, and use food for healing minor wounds in-between fights. |
Revision as of 16:57, 11 March 2018
- This game's a pretty bare-bones Roguelike, so don't worry too much about mechanics.
- Keys and potions stack, food does not. Stock up on potions and keys, and use food for healing minor wounds in-between fights.
- The warrior's a good beginner class. All his skills work on cooldowns, and they're all pretty handy.
- the warrior's Charge heals HP. This is not clear at all from the description.
- Click on doors to close them. You can use this for a breather from monsters.
- Always unlock key doors whenever you can. They tend to have 2-4 chests behind them, along with the occasional HP or MP fountain.
- The grey goblins on floor 4 can steal items, and killing them doesn't give them back. Kill them from afar, or make sure you can stun or one-shot them.
- Check with merchants before you leave a floor. They restock over time, so they'll have a new selection by then.
- Gems are garbage, ignore them and sell equipment instead.
- A stun + a DOT skill can chew through a lot of an enemy's HP and give you time to heal up.