The Evil Within 2: Difference between revisions

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* It's actually pretty easy to ditch alerted enemies after they start chasing you if you can juke around corners. This becomes incredibly useful later on when you encounter stealth-killable enemies that take two stealth kills to go down.
* It's actually pretty easy to ditch alerted enemies after they start chasing you if you can juke around corners. This becomes incredibly useful later on when you encounter stealth-killable enemies that take two stealth kills to go down.


[[Category:Games]]
[[Category:Games|Evil Within 2]]

Revision as of 08:15, 26 March 2018

  • Some of the tougher creatures will require a ton of ammo to take down initially, but once you've fully upgraded weapons they'll become easy. So don't be afraid to avoid them until you have more upgrades.
  • The bow has an upgrade path for smoke arrows that will allow you to (repeatedly!) stealth attack enemies inside the smoke cloud. It is really good.
  • I think the game seems to have some kind of system a la Dead Space where it'll spawn ammo for the weapons you prefer to use. Never use the sniper rifle? You won't find ammo for it.
  • You can craft stuff by using a workbench and you can also craft stuff from anywhere. Using a workbench will use up less resources, so only use "field crafting" if you are in dire straits.
  • Stealth is way more viable than in the first game and is your primary method of saving health and ammo. Use it as much as you can.
  • Upgrade crit before you upgrade straight damage if you can. The pistol never stops being useful.
  • Shooting the legs to drop an enemy then stomping them is often better than shooting them in the head, since a lot of enemies can take a second kill-shot to the head due to weird head worms
  • It's actually pretty easy to ditch alerted enemies after they start chasing you if you can juke around corners. This becomes incredibly useful later on when you encounter stealth-killable enemies that take two stealth kills to go down.