Timespinner: Difference between revisions
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* You can use enemies as platforms when time is stopped to reach otherwise inaccessible areas. | * You can use enemies as platforms when time is stopped to reach otherwise inaccessible areas. | ||
* Your backdash is very effective against many attacks. Get used to using it. | * Your backdash is very effective against many attacks. Get used to using it. | ||
* You can attack while crouching. Spell attacks will make you stand up when you release the spell, though. | |||
* Colored damage numbers mean that enemies are resistant (blue) or weak (red) to various Orbs. You can look up the information in the Enemies section of the journal. | * Colored damage numbers mean that enemies are resistant (blue) or weak (red) to various Orbs. You can look up the information in the Enemies section of the journal. | ||
* Smash all light sources, they drop currency (Entropy) in various amounts, or sand if your sand isn't maxed out, and they all respawn after you leave the screen. | * Smash all light sources, they drop currency (Entropy) in various amounts, or sand if your sand isn't maxed out, and they all respawn after you leave the screen. |
Revision as of 16:54, 24 September 2018
General Tips
- You can use enemies as platforms when time is stopped to reach otherwise inaccessible areas.
- Your backdash is very effective against many attacks. Get used to using it.
- You can attack while crouching. Spell attacks will make you stand up when you release the spell, though.
- Colored damage numbers mean that enemies are resistant (blue) or weak (red) to various Orbs. You can look up the information in the Enemies section of the journal.
- Smash all light sources, they drop currency (Entropy) in various amounts, or sand if your sand isn't maxed out, and they all respawn after you leave the screen.
- You can only hold 9 of each inventory item so sell excess for extra cash.
- Empty squares on the map often mean there's a secret room. Bash the wall and see if it reacts. Secrets are always on the outside edge of a room.