Iron Danger: Difference between revisions
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(Created page with "* There's no reason to kill all the enemies on the map, or even all the enemies that you see. * On the other hand, once enemies see you, they'll follow you forever until you...") |
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* Stealth weeds help fire spread, enhanced flaming weapon improves your immunity to grenades, the Automaton's ranged shot is the best tool in its arsenal. | * Stealth weeds help fire spread, enhanced flaming weapon improves your immunity to grenades, the Automaton's ranged shot is the best tool in its arsenal. | ||
[Category:Games]] | [[Category:Games]] |
Revision as of 19:27, 12 January 2021
- There's no reason to kill all the enemies on the map, or even all the enemies that you see.
- On the other hand, once enemies see you, they'll follow you forever until you kill them \ put an obstacle in their way.
- Roosterfish and trolls are the only monsters hostile to other enemies. Everyone else get along with each other.
- You can cast positive enchantments on enemies, which is occasionally useful.
- Knocking enemies off edges with explosions (or getting knocked off yourself) insta-kills them. The kick can't actually knock people off cliffs though.
- It seems most people don't read tutorials, so - right click to see enemy resistances, CTRL to move both characters at once in combat, SHIFT to cue actions in advance.
- Stealth weeds help fire spread, enhanced flaming weapon improves your immunity to grenades, the Automaton's ranged shot is the best tool in its arsenal.