Mirror's Edge Catalyst: Difference between revisions
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(Created page with "* Prioritise movement upgrades first, apart from a certain sort of side mission, combat is largely avoidable with hardcore parkouring. Keep moving and your "armour" regenerate...") |
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* Prioritise movement upgrades first, apart from a certain sort of side mission, combat is largely avoidable with hardcore parkouring. Keep moving and your "armour" regenerates. | * Prioritise movement upgrades first, apart from a certain sort of side mission, combat is largely avoidable with hardcore parkouring. Keep moving and your "armour" regenerates. | ||
* Do main missions up till you get the grapple, then time trials/dashes will be easier | * Do main missions up till you get the grapple, then time trials/dashes will be easier | ||
* Its a beautiful game but fairly short story-wise. | * Its a beautiful game but fairly short story-wise. | ||
* Some cool areas can only be accessed by re-doing missions | * Some cool areas can only be accessed by re-doing missions | ||
* Do nodes to unlock fast travel to areas | * Do nodes to unlock fast travel to areas | ||
* | |||
* You can only pimp up your runner profile using the companion app and not in game | |||
[[Category:Games]] | [[Category:Games]] |
Latest revision as of 16:11, 22 July 2021
- Prioritise movement upgrades first, apart from a certain sort of side mission, combat is largely avoidable with hardcore parkouring. Keep moving and your "armour" regenerates.
- Do main missions up till you get the grapple, then time trials/dashes will be easier
- Its a beautiful game but fairly short story-wise.
- Some cool areas can only be accessed by re-doing missions
- Do nodes to unlock fast travel to areas
- You can only pimp up your runner profile using the companion app and not in game