Tom Clancy's Rainbow Six Extraction: Difference between revisions
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(Created page with "* The goal in most situations is not to trigger alerts. An alerted enemy will start to gather up energy Goku-style and then release it to trigger an alarm. Killing them before that happens stops the alarm. * Using silenced weapons in almost always the right choice. * Smoke grenades and later flash grenades make for easy melee takedown. * Don't be afraid to extract if things are going to hell. * Playing solo is viable, the enemy count scales well with the number of pl...") |
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* Don't take ops that aren't at full health. | * Don't take ops that aren't at full health. | ||
* Stealth is much easier than loud but not always doable. | |||
* Nests start spawning enemies when alerted making it a good idea to kill them. | |||
* Alarms have limited range. | |||
* There is no friendly damage except in special game modes. | |||
* Because there's no friendly damage, you can remove spores from other players by doing damage to them: meleeing, shooting, explosives. You can remove spores from yourself by throwing explosive at your feet. | |||
* Enemies may react to noise but they will only raise the alarm if they actually see you so don’t be afraid to make noise if needed. | |||
* Airlocks can contain enemies. | |||
* In multiple mission types the next objective(s) are automatically revealed when you start doing the first one (e.g. picking up canister for delivering explosives, triggering seismic machine or scanner, etc.) | |||
* A suppressor will greatly decrease weapon damage so you may want to have at least one weapon without it. | |||
* Nests and spores will count as kills for several studies. | |||
* Your flashlight can highlight enemies behind breakable walls. | |||
* Marked enemies are highlighted differently based on if you can hit them through wall. | |||
* Smasher (big bulky enemy) can only be damaged/takedown on their weak spot from behind. | |||
* Apex (the big enemy with tentacles who summons other enemies) will shock you and drones if you get too close, which makes it impossible to takedown. | |||
[[Category:Games]] | [[Category:Games]] |
Latest revision as of 10:21, 24 March 2022
- The goal in most situations is not to trigger alerts. An alerted enemy will start to gather up energy Goku-style and then release it to trigger an alarm. Killing them before that happens stops the alarm.
- Using silenced weapons in almost always the right choice.
- Smoke grenades and later flash grenades make for easy melee takedown.
- Don't be afraid to extract if things are going to hell.
- Playing solo is viable, the enemy count scales well with the number of players.
- The usefulness of the starting drone is marginal but the auto-scan drone you get later is excellent.
- Don't take ops that aren't at full health.
- Stealth is much easier than loud but not always doable.
- Nests start spawning enemies when alerted making it a good idea to kill them.
- Alarms have limited range.
- There is no friendly damage except in special game modes.
- Because there's no friendly damage, you can remove spores from other players by doing damage to them: meleeing, shooting, explosives. You can remove spores from yourself by throwing explosive at your feet.
- Enemies may react to noise but they will only raise the alarm if they actually see you so don’t be afraid to make noise if needed.
- Airlocks can contain enemies.
- In multiple mission types the next objective(s) are automatically revealed when you start doing the first one (e.g. picking up canister for delivering explosives, triggering seismic machine or scanner, etc.)
- A suppressor will greatly decrease weapon damage so you may want to have at least one weapon without it.
- Nests and spores will count as kills for several studies.
- Your flashlight can highlight enemies behind breakable walls.
- Marked enemies are highlighted differently based on if you can hit them through wall.
- Smasher (big bulky enemy) can only be damaged/takedown on their weak spot from behind.
- Apex (the big enemy with tentacles who summons other enemies) will shock you and drones if you get too close, which makes it impossible to takedown.