Just Cause 4
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- Instead of taking down locations bit by bit, you will be working with the Army of Chaos (this game's rebel army) to push frontlines in order to spread their influence. This is done by completing a mission and then sending some forces from an adjacent territory. Depending on circumstances, you could get away with doing that for no cost or even earn some more forces.
- The upgrade system this time is tied to three characters: Luis for the air lifter (a balloon), Javi for the retractor, and Garland for the booster. You'll have to do a bit of the plot to get all three open, but once you do, you can customize your grappling hook as needed and you will have three different setup slots that you can switch on the fly. Additionally, you have an accelerator for your grappling hook wherever you're using either the parachute or the wingsuit and you can use that right away.
- In order to get more upgrades, you'll have to complete challenges that are on the field as well as surprise missions that can occur while you're busy with something else. The stuff for the booster will probably be maxed out first on account of how many challenges there are in the playing area and how simple a lot of them are to complete.
- Keep in mind that having the Army of Chaos move into a territory does not automatically mean that the Black Hand forces will not be present. Mind what you're doing and where you do it.
- If you want to break away from a pursuit, it's best to do what they can't. If you're being chased on the ground, retreat into the mountains. If you're in a helicopter, just jump out and wingsuit to lower ground. Unlike with Just Cause 3, you cannot take down all enemies and expect to have an all clear because there is most definitely going to be one more coming your way and starting the alert all over again.
- The limit for multiple tethers at once is 10. Items that can be destroyed can be brought down quite easily even with just one or two, so feel free to experiment however you like if it means not opening fire and giving away your position immediately.
- For most stunt challenges that ask for a specific vehicle, you can find it somewhere nearby. You might have to get clever if it's in an inconvenient spot, but they're all possible to do.
- As there are no more grenades for you to use (the enemies still have some, though), some guns come with a secondary fire that includes grenades. An assault rifle can have explosive ones while a shotgun can have concussion rounds. There's plenty of other guns with a secondary fire and you ought to try them out!
- The fast travel system unlocks early on and it also handles both your weapon drops and your vehicle deliveries. You start with a pair of pilots who are on cooldowns whenever you use their services, but you'll be getting plenty more and your eventual skills with travelling using your tools will hopefully cut down on your need for fast travel so you're not as reliant on it and thus leave your pilots open for the other two services.
- As far as I can tell, as long as you're in the "caution" stage for a pursuit, you can use the fast travel to make a clean getaway.
- If the Black Hand forces see you using one of their vehicles, most likely they will open fire on you, so watch out.
- When a challenge says "use the wingsuit through all the rings", what it really means is that all the game cares about is that you are currently using the wingsuit to get through those rings. Keep in mind that going through any of them starts that challenge, so if the marker is in the middle of a trio of them, you can just start from one side and fly right through instead of doing something ridiculous like fly through two and immediately turn yourself around to get the third before time's up.