6,157
edits
(Created page with "- Learn how to mix your playstyle. Don't stick exclusively with guns or melee, as the game usually forces scenarios onto you demanding one or the other. Melee exclusives will get...") |
m (Text replacement - "^-" to ""* "") |
||
Line 1: | Line 1: | ||
"* " Learn how to mix your playstyle. Don't stick exclusively with guns or melee, as the game usually forces scenarios onto you demanding one or the other. Melee exclusives will get shredded by cover fire that keeps them from regenerating and shooters will be flanked constantly, which keeps you from shooting. So mix it up. | |||
- Only get enough kills with the sai to unlock it's expanded move set. Don't boost the damage. The game's combo system works on how many hits you get and how many kills you get, with a certain number of points attributed to each type of enemy per kill. The Hammers give a bonus +50% to kill points when upgraded, while the other weapons only give +20% at max. So, for large combo gains, max out your hammers, thin out the enemies until one or two remain, then use the sai to rack up a large combo (x150 is fairly easy to achieve) for extra points. If you max out your sai, then it kills off the enemies before your combo can build. | - Only get enough kills with the sai to unlock it's expanded move set. Don't boost the damage. The game's combo system works on how many hits you get and how many kills you get, with a certain number of points attributed to each type of enemy per kill. The Hammers give a bonus +50% to kill points when upgraded, while the other weapons only give +20% at max. So, for large combo gains, max out your hammers, thin out the enemies until one or two remain, then use the sai to rack up a large combo (x150 is fairly easy to achieve) for extra points. If you max out your sai, then it kills off the enemies before your combo can build. |