Timespinner: Difference between revisions
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* You can charge your Spells while time is stopped. | * You can charge your Spells while time is stopped. | ||
* Colored damage numbers mean that enemies are resistant (blue) or weak (red) to various Orbs or Spells. You can look up the information in the Enemies section of the journal. | * Colored damage numbers mean that enemies are resistant (blue) or weak (red) to various Orbs or Spells. You can look up the information in the Enemies section of the journal. | ||
* Smash all light sources, they drop currency (Entropy) in various amounts, | * Smash all light sources, they drop Sand if your Hourglass is less than full, or currency (Entropy) in various amounts, if you have full Sand, and like everything else, the lights all respawn after you leave the screen. | ||
* Some treasure chests with ordinary consumables respawn if you change the timeline. | |||
* You can only hold 9 of each inventory item so sell excess for extra cash. | * You can only hold 9 of each inventory item so sell excess for extra cash. | ||
* Empty squares on the map often mean there's a secret room. Bash the wall and see if it reacts. Secrets are always on the outside edge of a room. | * Empty squares on the map often mean there's a secret room. Bash the wall or floor and see if it reacts with a different sound and falling debris. Secrets are always on the outside edge of a room. | ||
[[Category:Games]] | [[Category:Games]] |