ADOM: Difference between revisions

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* Don't panic. You're not dumb, the game really is that complex. It's the whole point.
* The [http://www.adomgb.info/ ADOM Guidebook] is a historically useful resource, though some information is outdated by now. [https://ancardia.fandom.com/wiki/ADOM_Wiki The ADOM wiki] has been maintained over the various patches.


* Everyone dies a lot, especially at first.
* If you keep dying early on, try playing a troll, especially a troll barbarian or healer. They're tough enough to survive a lot of the early game gotchas the game will throw at you, though watch out for aging effects as they have short lifespans. In the long term, Wizards tend to be considered the strongest class for actually beating the game.


* You can, and should, eat corpses. You can safely eat the corpses of every common creature except kobolds and rats. Even raw.
* It's good to always have a ranged weapon equipped for some free shots at approaching enemies, at least some stones to throw if nothing else. In the same vein, even a spellcaster should be prepared having to engage in melee at times.


* If you keep dying early on, try playing a troll, especially a troll barbarian. They're tough enough to survive a lot of the early game gotchas the game will throw at you.
* You can, and should, eat corpses. You can safely eat the corpses of most common creatures, with some exceptions like kobolds and normal rats.


* Your first three talents should be Alert, Miser, Treasure Hunter, in that order. Treasure Hunter is the best talent in the game. (The other two are prerequisites.)
* Combat tactics can be changed on the fly with the F1-F7 keys without it consuming an action. Offensive tactics are especially useful when firing a ranged weapon for example, while casters tend to stay on the defense. Note that Berserk tactic prevents improving one's skill with shields, while Very Defensive/Coward tactics do the same for weapons. Coward also makes you move faster while very low on health.


* Spear and shield is probably the best weapon combination for almost every class. When in doubt, go with that.
* About starting attributes: Toughness is critical with any character, and Learning is useful for most, even non-casters. Charisma and Appearance have very niche uses and be considered dump stats for most characters. You start with a bonus talent if your starting attributes are divisible by 7 though, so them being cheap to raise can help hit that.


* You can make holy water by dropping water (or "watery potion," which is just unidentified water) on the altar of a god who likes you. Anything dipped in holy water will become blessed. A lot of items become much better when blessed, and it also allows you to remove (previously) cursed equipment.
* There are two mutually exclusive quests in the first town, one by the druid and the other by the village elder. While the former can be considered more rewarding overall, the latter is the easiest way for a (non-Chaotic) character to learn the important Healing skill that boosts HP regeneration. The quest involves finding the mad town carpenter from a nearby cave who one should try to bring to the wandering healer found on an earlier level of the cave.
 
* Spear and shield is a solid weapon combination for almost every class, though you should use the best stuff you can find. Be careful of cursed items though, and keep an eye out for items with an irregular weight as they might be made of rarer materials.
 
* You can make holy water by dropping water (or "watery potion," which is just unidentified water) on the altar of a god who likes you. Anything dipped in holy water will become blessed. A lot of items become much better when blessed, and in a pinch it also allows you to remove (previously) cursed equipment.


* Check out the ADOM Guidebook, and don't be too afraid of spoilers. The game is a lot more fun once you know how things work.(http://www.adomgb.info/)


[[Category:Games]]
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