Metro Exodus: Difference between revisions
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* Like in the previous games there is a hidden morality system that decides which ending you get. For the good ending help people, don't kill people who aren't obvious bad guys (red reticle), knock out the others (yellow reticle) when necessary and remain stealthy for as long as possible. | * Like in the previous games there is a hidden morality system that decides which ending you get. For the good ending help people, don't kill people who aren't obvious bad guys (red reticle), knock out the others (yellow reticle) when necessary and remain stealthy for as long as possible. | ||
* Besides this morality system there are also various factors that decide what happens to some of your squadmates. The basics are - if you want your team to | * Besides this morality system there are also various factors that decide what happens to some of your squadmates. The basics are - if you want your team to stick around, don't fight neutrals (highlighted in yellow when you aim at them). If possible, stealth right past them without knocking them out or getting shot at. If not possible, at least knock them out instead of killing them. | ||
* NPCs are incredibly chatty and will talk forever. Listening to them is a big part of the game, you won't be constantly shooting. | * NPCs are incredibly chatty and will talk forever. Listening to them is a big part of the game, you won't be constantly shooting. |