Earthbound: Difference between revisions

260 bytes removed ,  28 March 2023
more tips
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* You DO have to grind a bit on the purple guys before you take on the first boss. Level 8 at least for your big damage PSI ability, level 10 for an even easier time. Just spam that ability as much as you can on the boss.
* There's a hidden clubhouse where a kid will give you a cap that's better than anything else available. It's by the library with a kid standing guard so it shouldn't be hard to find. It isn't significant, but every bit helps.


* Give Paula all of the vitality capsules you find, she needs them the most.
* Don't be afraid to experiment with strange items (toothbrush, ruler) in battles or boss fights. The Eraser Eraser in particular.


* Don't give Jeff any IQ capsules, he doesn't need them. (Counter-point: If you give him your IQ capsules, he learns to repair broken items sooner and can get you some really powerful weapons earlier. I don't think IQ even does anything significant for the other characters.)
* Don't buy the seaside house in Onett unless you're swimming in cash.


* The Sword of Kings is the only "rare" item worth the time in getting.
* About 2/3 of the way through [the first cave dungeon] is an outdoor area. A PSI Butterfly commonly spawns out there, giving you back 20PP. Keep refreshing the area until you're full, letting you spam Lifeup and (Rockin) to your heart's content. He can be a pain if you don't heal on EXACTLY the right turn or he gets a critical at the wrong time.


* If you see a red or green caterpillar, chase it!
* A couple PSI FavoriteThing trivializes the Titanic Ant fight.


* Don't be afraid to experiment with strange items (toothbrush, ruler) in battle.
* Give Paula all of the vitality capsules you find, she needs them the most.


* Don't buy the seaside house in Onett unless you're swimming in cash.
* Freeze can stop an enemy for a while.


* About 2/3 of the way through [the first dungeon] is an outdoor area that connects two caves. A PSI Butterfly commonly spawns out there, giving you back 20PP. Keep refreshing the area until you're full, letting you spam Lifeup and (Rockin) to your heart's content. You can use it as a "base of operations" if you need to level up for the boss. He can be a pain if you don't heal on EXACTLY the right turn or he gets a critical at the wrong time.
* Eggs will be a great source of income if you hold on to lots of them.


* PSI FavoriteThing is handy during the boss fight (he has two flunkies and PSI FavoriteThing hits all targets) and at that level it should be enough to win without much trouble by then (you learn it at level 10).
* Here's a good stat grinding trick: If you use a Rock Candy with a Condiment (Sugar or Jar of Delisauce) when it pumps one of your stats, the condiment is consumed, but the rock candy isn't. You can empty your inventory and fill it with nothing but sugar and get a bunch of +2 increases and completely break the game.


* There's a hidden clubhouse where a kid will give you a cap that's better than anything else available. It's by the library with a kid standing guard so it shoudn't be hard to find. It isn't significant, but every bit helps.
* Once you get Jeff, feel free to stock him up with Bottle Rockets. He can't use PSI, so you might thing he's underpowered. Bottle Rockets are key. Expensive, but worth the easy battles.


* Here's a good stat grinding trick: If you use a Rock Candy with a Condiment (I think Jar of Delisauce works best) when it pumps one of your stats, the condiment is consumed, but the rock candy isn't.
* If you see a red or green caterpillar, chase it with a Skip Sandwich.


* Make sure you have your attack spell by the time you get to the boss of Giant Step.
* Skip Sandwiches are costly, but moving faster is more rewarding.


* Speaking of Giant Step, there's a reappearing Magic Butterfly just outside of the boss chamber. It's the only part of the dungeon that you actually are "outside" for. Use it to regain your PP, and by extension, your HP.
* There is an Insignificant Item in a drawer in Threed Hospital. Take it to the man in Twoson's Hospital and you'll be given a Magic Truffle!


* Once you get Jeff, feel free to stock him up with Bottle Rockets. He can't use PSI, so you might thing he's underpowered. Bottle Rockets are key.
* PsiFlash can cause lots of random ailments to enemies.


* The hardest boss in the game, in my opinion, is made much easier by using PSI Flash. It should be obvious which one it is.
* Fobbies and Foppies are amazing enemies to grind on and only for a limited time.


* When you get to the Guardian Diggers, leave the third strongest one for last.
* When you get to the Guardian Diggers, leave the third strongest one for last.
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* There are a couple places where butterflies respawn if you see them.
* There are a couple places where butterflies respawn if you see them.


* Freeze call stop an enemy for a while.
* Lots of stuff that Jeff can use is repeatable and his Broken Bazooka becomes his greatest weapon, after you fix it.


* Lots of stuff that Jeff can use is repeatable and his Heavy Bazooka is broken, after you fix it.
* The Sword of Kings is the only "rare" item MAYBE worth the time in getting. It does factor into automatic win encounters.


* Krakens don't drop any bats.
* Don't grind Ness to max level until after he defeats his nightmare.


* Eggs will be a great source of income if you hold on to lots of them.
* The L button does everything, talking to people, searching trash cans, L does it all.


* Don't get to level 99 when Ness is alone by the end of the game.
* The total offense of every character factors when determining if you automatically win an encounter. You can win more encounters by equipping the ineffective Casey Bat.


* The L button does everything, talking to people searching trash cans, L does it all.
* Bionic Krakens outside the final boss chamber drops the Gutsy Bat. If you can get them to spawn. Only worth it for completion.


[[Category:Games]]
[[Category:Games]]