Kingdoms of Amalur: Reckoning: Difference between revisions

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(Created page with "- You can respec pretty much at will once you get a little bit into the game, so don't worry about screwing up your build. - If you want any combat difficulty at all, play on ha...")
 
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- The end of tree magic spells are pretty ridiculous (meteor & tempest), especially if you have plus to elemental damage gear.
- The end of tree magic spells are pretty ridiculous (meteor & tempest), especially if you have plus to elemental damage gear.
- Certain trainers can only train your skills at certain levels (I think you either need to have a skill of 0-3 for basic trainers, and 4-7 for advanced), and only once. If you find a trainer you can't use, keep a note of it and the next time you respec, make visiting them a priority before you redistribute your skills
- There are books that raise a skill by one. There are some classes that start with +2 in a skill. Because of this, it is possible that you can start with +2, read a book, use a basic trainer, and then not be able to use the second basic trainer (every skill gets two basic trainers and one advanced). So if you find a book that gives you +1 in the skill that you start with 2 points in, don't read it until you use both trainers.
- Almost all builds are viable, really. Make sure you level up the mastery skill for a weapon you have an interest in, and the corresponding ability tree for that weapon to get some powerful attacks, and then everything else is up to you. I started with a finesse-only build, for example, but then rebound my fate (or whatever the game calls it), and went with a might/finesse combo instead (bows are awesome)


[[Category:Games]]
[[Category:Games]]