The Elder Scrolls II: Daggerfall: Difference between revisions

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* Becoming a Vampire is a blast, but it basically derails whatever you were doing until you do the cure quest.
* Becoming a Vampire is a blast, but it basically derails whatever you were doing until you do the cure quest.
== Spell creation ==
* The Mages Guild allows access to the Spell Maker right when you join and it’s extremely powerful in the right hands.
* A quick overview of how it works:
** First you want to pick one or more spell effects. Let’s say you want to make a fireball spell. Pick Damage > Health as the effect.
** Then you will be asked to set the Magnitude which reads as follows: 1-1 + 1-1 per 1 level. The first 1-1 is the Base damage so if you set it at 5-10, the base damage of the spell is now between 5 to 10. The next 1-1 is the per level modifier. If you set this to 5-5 per 1 level and you are at level 3, the spell does 15 extra damage.
** You can also change the per level value to decrease casting cost of the spell since now it will only gain strength per level multiplier you set. “Per 2 levels” means the spell would only gain another 5-5 every even level.
* Chance and Duration have the same modifiers, Duration is in game minutes.
* Since you picked a Damage Health spell, you can also choose which damage type you want to use, so click on Fire. Finally, choose the single target at range option, name your spell and purchase it.
* Almost all spells won’t allow you to change the spell type from Magicka, so don’t worry about that.
* The general trick with the Spell Maker is to create high base values, low per level values early on and visa versa late game. A level 1 spell could be 20-20 + 1-1 per 10 levels but a level 10 spell would be 1-1 + 10-10 per 1 or 2 levels.


[[Category:Games|Elder Scrolls II: Daggerfall]]
[[Category:Games|Elder Scrolls II: Daggerfall]]