Star Control II: The Ur-Quan Masters: Difference between revisions
Star Control II: The Ur-Quan Masters (view source)
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* Don't bother going to planets with temperature above 400, weather above 4 or tectonics above 4. Don't even go to a planet with a combination of any two or more that's near that limit. The more crew you lose the higher the cost to replace them. | * Don't bother going to planets with temperature above 400, weather above 4 or tectonics above 4. Don't even go to a planet with a combination of any two or more that's near that limit. The more crew you lose, the higher the cost to replace them. | ||
* As far resource gathering, don't bother with anything that gives you less than 4 RUs. | * As far resource gathering, don't bother with anything that gives you less than 4 RUs. | ||
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* Upgrade your mothership's turning first. It makes navigation a billion times easier and even if you don't upgrade the speed you can at least escape from enemies chasing you because you don't turn like a tractor trailer. | * Upgrade your mothership's turning first. It makes navigation a billion times easier and even if you don't upgrade the speed you can at least escape from enemies chasing you because you don't turn like a tractor trailer. | ||
* As soon as you reactivate the Earth space station fly to Pluto. | * As soon as you reactivate the Earth space station, fly to Pluto. | ||
* Talk to the Spathi as soon as possible, and follow their leads about the weird hole in space. | * Talk to the Spathi as soon as possible, and follow their leads about the weird hole in space. |