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* Strength really needn't be higher than 7, and that's if you want to be able to handle the heaviest weapons as early as possible. | * Strength really needn't be higher than 7, and that's if you want to be able to handle the heaviest weapons as early as possible. | ||
* Stealing or bartering is a good tag, from there it's Small or big guns. Small is great early on, but if you survive to the point where you can get at least a light support weapon (NCR occasionally has them), Big weapons will make you the | * Stealing or bartering is a good tag, from there it's Small or big guns. Small is great early on, but if you survive to the point where you can get at least a light support weapon (NCR occasionally has them), Big weapons will make you the terminator. With a minigun or RPG... fuhgeddaboutit! | ||
* Conversely, if you've got time, don't forget that you can rest to regain health! Go to your pip-boy and click the bell next to the time, and click "rest till healed"! | * Conversely, if you've got time, don't forget that you can rest to regain health! Go to your pip-boy and click the bell next to the time, and click "rest till healed"! |