Ultima Underworld: The Stygian Abyss: Difference between revisions

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* There is no in-game time limit. Items dropped on the ground will also stay there forever, so you can safely stash items you don't want to lug around but might need later. There is a cap for how many separate objects the game can handle existing on a single level, so you might not want to dump every single individual rock and gem on the floor, but use stacks and containers instead. This cap is fairly high though.
* There is no in-game time limit. Items dropped on the ground will also stay there forever, so you can safely stash items you don't want to lug around but might need later. There is a cap for how many separate objects the game can handle existing on a single level, so you might not want to dump every single individual rock and gem on the floor, but use stacks and containers instead. This cap is fairly high though.


* You can write notes on your map. There is no quest log, so take either in-game or external notes of anything and anyone that seems remotely important.
* You can write notes on your map. There is no quest log; note down anything and anyone that seems remotely important.


* The Silver Seed you can find near the start of the game will act as a checkpoint when planted, and it can be safely removed and re-planted at will. There is no penalty to dying if you have one planted, so it can double as a sort of fast travel point if you die on purpose by jumping into lava or by repeatedly slamming yourself into a wall with running jumps.
* The Silver Seed you can find near the start of the game will act as a checkpoint when planted, and it can be safely removed and re-planted at will. There is no penalty to dying if you have one planted, so it can double as a sort of fast travel point if you die on purpose.


* Some secret doors need to be examined first before you're able to open them, even if you know their location. Some also only open from one side.
* Some secret doors need to be examined first before you're able to open them, even if you know their location. Some also only open from one side.
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* When you acquire a certain recipe, you have to hold on to the recipe itself to create the item, not just write down its contents.
* When you acquire a certain recipe, you have to hold on to the recipe itself to create the item, not just write down its contents.


* There are a few "generic" items you will eventually need that may not seem obvious a first. Such as <div class="spoiler">a bowl, a flute, thread and some incense</div>. Anything with a special sounding name (obviously). Also a rock hammer in case you get trapped by a cave-in.
* There are a few "generic" items you will eventually need that may not seem obvious a first. Such as <div class="spoiler">a bowl, a flute, thread, and some incense (you'll need to light up)</div>. Anything with a special sounding name (obviously). Also a pickaxe in case you get trapped by a cave-in.


== Attributes & Skills==
== Attributes & Skills==
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