Ultima Underworld: The Stygian Abyss: Difference between revisions

Line 30: Line 30:
* Your three main attributes are randomized at character creation based on your class, ranging from 12 to 30 and always adding up to 60. Unlike your skills, these are set in stone for the entire game. For fighter or universalist characters, aim for Strength 25+.
* Your three main attributes are randomized at character creation based on your class, ranging from 12 to 30 and always adding up to 60. Unlike your skills, these are set in stone for the entire game. For fighter or universalist characters, aim for Strength 25+.


* Combat and spellcasting skills are more important than the others. Some are practically useless (like Lockpick, since any pickable doors can be bashed open. One exception is Lore for being able to tell which items are magical without having to cast Identify on everything you pick up, though.
* The manual contains 3 generic mantras that give you random advances in combat/magic/miscellaneous skills respectively, but you'll want to switch to mantras that give you specific skills. You will find them during the game, often near shrines or taught by experts in their field.
 
* Combat and spellcasting skills are more important than the others. Some are practically useless (like Lockpick, since any pickable doors can be bashed open). One exception is Lore, which allows you to recognize magical items without having to cast Identify all the time.


* One skill point in Attack essentially counts as half a point in each individual weapon skill for purposes of offense. As usual, swords are a safe choice if you want to specialize.
* One skill point in Attack essentially counts as half a point in each individual weapon skill for purposes of offense. As usual, swords are a safe choice if you want to specialize.


[[Category:Games]]
[[Category:Games]]
142

edits