Code Vein: Difference between revisions

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* The items you can exchange valuables for called "<NPC Name's> Ichor" that say they increase your maximum Ichor, are not permanent increases. They are buff items to use if you want to top off your capacity before a boss without backstabbing dudes on the way.
==General Tips==


* Related: You will be able to buy Valuables with a repeatable-item-drop a few hours in, so don't feel like they're truly limited trade items. Also different items are worth different amounts of points (1-5) for different people, you can Google a guide if you really care about optimizing it.
* The majority of hidden items and sections are found by dropping down from ledges, so look down them regularly if you want to find extra goodies. There are no illusionary walls of any sort.


* Even if items share the same weapon class, they may operate differently; a broadsword and katana are both one-handed swords, but their attack patterns are wildly different. Very very relevant to this is that there are spears, which are polearms with a much better attack pattern than the big beefy halberds and shit.
* The main method for permanently learning new Gifts is by killing enemies with the appropriate Blood Code equipped, but this Gift learning progress starts slowing down as you start outleveling the zone you're in, so striking a balance between spending Haze on Gift unlocks and level ups is recommended.


* Early-tier crafting materials drop like candy. Upgrade anything you want to at least +6/+7 without fear of running out of mats.
* Certain zone bosses have an NPC standing outside the boss room who offers to repair a vestige from vestige fragments scattered in that zone. While doing so is optional, it can only be done before defeating the boss and not doing it first has both story and gameplay ramifications. Broadly speaking it's not a bad idea to try to restore all or at least most of them if possible, especially if you plan on only playing through the game once.


* The fastest roll is a dash that you don't have recovery/standing-up time from. It's most easily reached by using a spell (Hasten) from one of the earlier class unlocks, and is well worth prioritizing for a number of boss fights.
* Giving gifts to your base NPCs can let you trade for some handy stuff from them like unique weapons, weapon transform materials or items that temporarily increase your maximum Ichor, but nothing critical to beating the game. Different NPCs like different gifts, and these gifts can also be bought with "Old World Materials" from a merchant who appears at the end of the first zone once the boss there is defeated.


* ALWAYS LOOK OFF THE SIDE OF LEDGES. Like a third of the secret areas and even progression I've found by mid-game maps is from little drop-falls.
* The Depths side challenge areas can be unlocked by finding maps for them, and they tend to be worth clearing whenever you unlock new ones. Some maps are rewards from side quests which can be acquired from NPCs in previously cleared zones, so if you want to unlock all of them it's worth going around checking old zones for any new quest NPCs whenever you beat the end boss of one. This can eventually get kinda laborous, but side quest NPCs do at least immediately show up on the map without having to look for them.


* Note that overleveling can have some negative side effects. The main way you unlock gifts for permanent use is by killing enemies while they are equipped in their own blood code. If you level up too high, though, then the amount of gift-progress you get dwindles and eventually disappears, so you can't passively progress towards unlocking gifts without either going to a higher level area or grinding for specific material drops in depths which can take a while and is boring. You can avoid this by just not leveling too high. About 10-15 levels per boss killed should keep you on target, or just always focus on unlocking gifts before increasing your own level as a rule of thumb if you don't want to worry about counting.
==Combat Tips==


* Keep an eye out for vestige fragments after they get introduced, they are usually in hidden locations but you can hear them whispering. In some late game areas you will need to find every vestige in the area BEFORE fighting the boss if you want the 'better' version of the blood code they unlock. So don't just beeline for the boss, search around first. But you can get them on NG+ if you miss them the first time.
* The game is balanced around having an NPC follower with you, so while going solo is possible, it should be considered an optional extra challenge.


* There are some imbue materials (the "chrome" items) that you can't get infinite of on a single playthrough because they are only available to get in limited amounts from trading with npcs. I dont remember which ones specifically are limited, just dont go hog wild imbuing every weapon. They also reset after going into NG+
* The training dummy in your home base is very handy for testing out weapons and Gifts. Also, different weapons even in the same weapon category can have different movesets or abilities, so it's usually worth giving new weapons a few swings to see how you like them.


* But a good investment is imbuing a zweihander with the atlas chrome because it makes it blocks 100% of all physical damage. Its one of the very few (like 2 throughout the whole game) viable "shield" type weapons and you find it pretty early.
* The fastest Quick dodge is a dash that you don't have recovery/standing-up time from, though even the mid-weight Normal dodge does the job quite well. The Gift "Hasten" acquired from a relatively early Blood Code improves your dodge level and can be worth slotting in especially with heavy gear.


* Also if you prefer playing solo you can tell your NPC party member to stop following you if you talk to them at the base.  
* There are many good swords in the game but slashing weapons tend to do poor damage against armored enemies, so having a piercing or crushing one as backup is not a bad idea when facing them.
 
* The Gift "Shifting Hollow" which teleports you a short distance forward and is learnable from one of the starting Blood Codes can remain very useful all throughout the game with some practice, in essence acting as an instant forward dodge with a good invulnerability period at the cost of 1 Ichor (MP).
 
==Gear & Stat Tips==
 
* In addition to their numerical differences, Blood Veils (armor) are divided into 4 categories (Ogre, Hound, Stinger & Ivy) which governs their parry and drain attack animations. Notably the Ivy type which spawns blades striking up from the ground is a special case in that its charged-up drain attack can actually be moved around freely before releasing it, allowing for long-range enemy pulls even from long distances or around corners.
 
* Gear upgrade materials are a pretty common find and all except the final +10 upgrade ones can eventually be bought from the store, so don't be too hesitant about upgrading your favorite stuff. Gear infusion items are more limited and mostly available from NPC trading, but these are not very important for a standard playthrough. If you want to go full tank mode though, infusing a very high-defense weapon like the Zweihander with Fortification can bring it up to 100% physical resistance when blocking.
 
* A weapon's Drain Rating governs how quickly you recover spent Ichor when attacking an enemy, and is worth paying attention to especially on builds that cast things a lot. It's also not to be confused with the Drain Attack stat which governs the damage of drain attacks.
 
* In a similar vein, the Light and Dark Gift stats for the most part only govern the direct damage dealt with Gifts of the appropriate type, and not the duration or effect of buffs. A couple of notable exception to this later in the game are the Drain Rating buff "Bloodsucking Blades" and the damage buff "Bridge to Glory", both of which can get very potent with high caster stats.


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