Control: Difference between revisions

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(Created page with "* Your melee attack can break open glass walls, sometimes allowing you to get into spaces you couldn't otherwise get into yet * You'll get new traversal abilities as the game...")
 
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* You'll get new traversal abilities as the game progresses. If you can't get through a certain area, you're probably missing the relevant ability.
* You'll get new traversal abilities as the game progresses. If you can't get through a certain area, you're probably missing the relevant ability.


* You'll get enough ability points to completely fill up the whole skill tree.
* You probably won't get enough skill points to fill up the whole tree, so focus. To get enough skill points to fill up the skill tree, you need to find hidden areas.


* Your telekinetic throw is one of your most effective moves against most enemies, consider upgrading it early.
* Your telekinetic throw is one of your most effective moves against most enemies, consider upgrading it early.
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* The optional time-limited missions are just that, optional. You really don't need to do any of them if they seem like too much of a pain. Same for the Board Countermeasures.
* The optional time-limited missions are just that, optional. You really don't need to do any of them if they seem like too much of a pain. Same for the Board Countermeasures.
* If you attempt a timed mission and fail it, it will disappear from the mission list, but it will come back eventually. They're designed to be a challenge, especially in the early game.


* There's an after-story free-roam mode where you can finish up the rest of the side missions if you want to.
* There's an after-story free-roam mode where you can finish up the rest of the side missions if you want to.
* There are breakable walls that can be smashed open with melee attacks, or explosive weapons. They're often hidden behind large paintings.
* You may want to hold off on exploring until you unlock the Levitate skill. It becomes available by completing main storyline missions.
* Do not overlook the Seize ability. It makes a lot of late-game fights much easier when you have another target to soak up damage for you.
* Enemies lose a lot of their firing accuracy when Jesse is hovering, and it doesn't eat up any of her launch meter either. Always Be Floating during combat.
* Assist Mode allows for a lot of things up to immortality, but you can actually still die from fall damage regardless of settings. Watch your step.


[[Category:Games]]
[[Category:Games]]