Cultist Simulator: Difference between revisions

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* You can do a surprisingly large amount of things while paused, if you have too many things happening at once.
* You can do a surprisingly large amount of things while paused, if you have too many things happening at once.
* Always play the whole game out, even if you're doomed. There's metaprogression.
* Always play the whole game out, even if you're doomed. There's metaprogression.
* Most countdown-style events vacuum up the necessary cards automatically, but work doesn't. If you get caught up enough in what else you're doing that you forget to go to your job, you will probably lose it.
* If you get caught up enough in what else you're doing that you forget to go to your job, you will probably lose it.
* Health is important. Most negative qualities go away over time. Hunger and Afflictions instead permanently turn into Decrepitude, which cannot be removed. Ever.  
* Health is important. Most negative qualities go away over time. Hunger and Afflictions instead permanently turn into Decrepitude, which cannot be removed. Ever.  
* If you're the kind of person who easily forgets things (such as what you can get from dreaming about Passion, for example), it might pay to pause and take notes.
* If you're the kind of person who easily forgets things (such as what you can get from dreaming about Passion, for example), it might pay to pause and take notes.


[[Category:Games]]
[[Category:Games]]
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