Dark Cloud: Difference between revisions

From Before I Play
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(Created page with "- Don't let your weapons break. - Save often. Do it. - Trouble with a georama puzzle? Make sure you've unlocked all the pieces. If you're still having trouble, just look up a s...")
 
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- Don't let your weapons break.
"* "Don't let your weapons break.


- Save often. Do it.
- Save often. Do it.

Revision as of 16:47, 11 March 2018

"* "Don't let your weapons break.

- Save often. Do it.

- Trouble with a georama puzzle? Make sure you've unlocked all the pieces. If you're still having trouble, just look up a solution. Keep in mind that there may be more than one solution to any given map. There are a few maps in which either the clues are really vague or the placement of a particular item must be perfect. If you can't figure it out, don't stress out over it, just look it up.

- Some georama puzzles can't be solved until you talk to everyone in town to figure out all the clues, so don't go hog-wild with the strategy guides right from the start.

- There are squares in the dungeons that you can choose to step on in order to trigger an event. Sometimes, it's a good thing. Sometimes, it's a bad thing. I usually step on them all, but it's worth noting that no harm will come to you if you choose to ignore them.

- Don't let your weapons break. Seriously. When you hear that alarm, fix your shit or get the fuck out of the dungeon.