Dinkum: Difference between revisions

587 bytes added ,  5 September 2022
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(Created page with "''These tips apply to the Early Access release.'' * The world is randomly generated, so your map will be different than everyone else's, however the biomes will be in generally the same locations. * The yellow flowers you will see right when you start are an excellent way to get early cash from John so you can purchase tools. * You can cook fruit and meat on campfires and improve the health/energy it refills. * Digging will hold the dirt on your shovel. If you want t...")
 
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* Some animals require a bit of a beating before they can be trapped, some don't. If a trapped animal is struggling in the cage, beat it up a little bit. You may want to keep a lower damage weapon around so you don't accidentally kill it.
* Some animals require a bit of a beating before they can be trapped, some don't. If a trapped animal is struggling in the cage, beat it up a little bit. You may want to keep a lower damage weapon around so you don't accidentally kill it.


* Trapping animals and sending them off for research is a fairly easy source of cash each day. Birds are a pain in the ass to catch if they can fly. Other animals you can build a trap hallway via dirt and chase them into the trap.
* Trapping animals and sending them off for research is a fairly easy source of cash each day. Birds are a pain in the ass to catch if they can fly. Flying birds can be baited in to traps with seeds or meat. Other animals you can build a trap hallway via dirt and chase them into the trap.


* The game has very big Animal Crossing New Horizons vibes, but is not time locked. It does not run in real time, and sleeping advances to the next day.
* The game has very big Animal Crossing New Horizons vibes, but is not time locked. It does not run in real time, and sleeping advances to the next day.


* The residents you can obtain currently all have a function, from opening a store, to selling farming supplies, to creating very powerful machines, to selling clothes.
* The residents you can obtain currently all have a function, from opening a store, to selling farming supplies, to creating very powerful machines, to selling clothes.
* Improved farming tools are a MASSIVE improvement over the baseline tools. It may be worth it to grind farming out, whether you are ready to really work on it or not, just to get the copper can and hoe.
* Windmills provide a significant increase to the production speed of the machines that can use it.
* When delving in to the deep mine, make sure you bring any Old Keys you have found. Also bring torches. Also don't completely fail to notice there is a minimap and main map like I did for my first seven delves in to it.


[[Category:Games]]
[[Category:Games]]