Dungeon Siege: Difference between revisions

218 bytes removed ,  22 October 2019
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* It's pretty simple. Half RPG and half small-scale RTS, but not too deep in either case.
* The game's quite simple and very linear, with no backtracking at all. There are a few side quests, but they're quite basic.


* It's very linear, with no backtracking at all. There are a few side quests, but they're mostly "Go tell my cousin I miss her, and she'll give you a healing potion."
* You can specialize in melee, ranged, or two flavors of magic, all of which are viable. Contrary to Chris Taylor's blurbs promoting the game however, trying to do several things at once will likely make for a weaker character. Granted the default game is pretty easy, so you can do so and still win.


* You can specialize in melee, ranged, or two flavors of magic. IMHO, they're all good. However, contrary to Chris Taylor's blurbs promoting it, you ARE gimping yourself if you spread yourself around, or switch styles halfway. Granted, the default game is pretty easy, so you can do so and still win.
* You get a sweet grenade launcher with 200 charges in the goblin caves about a third of the way through. These charges regenerate over time, so don't save it for a rainy day, use it!


* About a third of the way through, in the goblin caves, you get a sweet grenade launcher, which has 200 charges. What the game doesn't tell you is that the charges regenerate over time, so don't save it for a rainy day, use it!
* If you save the knife you start the game with, itcan be used to unlock an Easter egg later.
 
* The final boss is just a big sack of hitpoints.
 
* Save the knife you start the game with, it's used to unlock an Easter egg later.


[[Category:Games]]
[[Category:Games]]
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