Graffiti Kingdom
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- The dot you're required to place when drawing creature parts is the anchor point for the part you are drawing, ie place a dot on a shoulder then draw the arm out from that spot.
- You can redraw any part on a creature except for the body, make sure you're happy with the body before getting too into a design as you cannot replace the body.
- The in-game save "boxes" have 12 slots per box, you don't need to save individual Graffiti Creatures to separate boxes.
- To learn new attacks use prince's human form to copy new enemies, this will teach your their skills permanently. You'll learn skills even if you haven't unlocked the parts/functions needed for them.
- Stars under an enemy's HP Bar indicates unlearned skills that enemy has, you obtain all of them when you copy that enemy.
- Charge is a Part/Function unlocked early on that is essentially "gun" as it will primarily allow for ranged attacks, this can be confusing as you may not have any "charge" type attacks learned yet.
- Alternatively if you learn a skill you can't use yet, you probably just need to unlock the part/function, those are unlocked through leveling up (ie Charge will be unlocked with leveling, but "Fire Shot" is a skill from copying an enemy)
- Changing a Graffiti Creature (like going back to the drawing part to edit it) even slightly and saving the changes resets that creature's currently assigned skills, be sure to set your re-check your skills and re-assign you desired ones.
- To make a longer limbs creature than the game will normally allow, draw the legs/arms in a squatting or bent position, the creature will automatically straighten them out during movement usually.
- The size of a part determines its damage output. Bigger arms/legs will deal more damage with punches/kicks, bigger charge pieces will fire larger projectiles.
- Later on, through levelling, you will unlock the ability to make parts invisible, this can be handy to draw extraordinarily large parts then hide them, then design the creature the way you want to and use the hidden parts for over-powered damage output without sacrificing aesthetics.