Hitman: Blood Money: Difference between revisions

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== General Advice ==
== General Advice ==


* Get used to fucking up. It will happen. Gun everyone down and flee in a clown suit if that's what it takes to get the job done. Eventually you'll learn the ins and outs of the level, and then you can worry about that precious Silent Assassin rating.
* Get used to messing up. It will happen. Gun everyone down and flee in a clown suit if that's what it takes to get the job done. Eventually you'll learn the ins and outs of the level, and then you can worry about that precious Silent Assassin rating.


* NPCs in Blood Money have fragile spines and poor equilibrium- you can kill anyone with an accident by pushing them over railings or down even small inclines. If they complete a full turn over the railing/low wall/whatever a script will kill them instantly before they even hit the ground. Accident kills are the "cleanest" way to play Blood Money, and with many targets, pushing is the only accident available.
* NPCs in Blood Money have fragile spines and poor equilibrium- you can kill anyone with an accident by pushing them over railings or down even small inclines. If they complete a full turn over the railing/low wall/whatever a script will kill them instantly before they even hit the ground. Accident kills are the "cleanest" way to play Blood Money, and with many targets, pushing is the only accident available.
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* Detection is bizzarely focused on 47's face, which is innately more suspicious than the rest of him. Turn around and duck if someone is approaching you and you want added cover. Beware; some mirrors let NPCs see behind them.  
* Detection is bizzarely focused on 47's face, which is innately more suspicious than the rest of him. Turn around and duck if someone is approaching you and you want added cover. Beware; some mirrors let NPCs see behind them.  


* You can sometimes walk into restricted areas and get shot at but they might leave you alone if you get out of there quickly and without being violent.
* Trespassing is nuanced; in many places, guards will shout at you and wave you off, but if you get out of the area quickly without doing anything overtly illegal, they won't sound the alarm or open fire.


== Combat Tricks ==
== Combat Tricks ==


* Your melee skills are very useful. You can disarm and knock out any enemy by getting right up to them with empty hands and clicking; it makes 47 do a sicknasty headbutt.
* Your melee skills are very useful. You can disarm and knock out any enemy by getting right up to them with empty hands and clicking; it makes 47 do a sicknasty headbutt (this is, of course, not exactly stealthy, and will count as being detected).


* You can throw any knife you can pick up by holding the G key. Thrown knives will instantly, silently, kill any enemy... if you hit them, anyway. The knife has a bit of an arc to it.
* You can throw any knife you can pick up by holding the G key. Thrown knives will instantly, silently, kill any enemy... if you hit them, anyway. The knife has a bit of an arc to it.
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== Getting Silent Assassin ==
== Getting Silent Assassin ==


To get Silent Assassin on a given mission, you must:
* To get Silent Assassin on a given mission, you must:
** Not lose your "cover". (The player cannot be attacked by guards).
** Acquire no witnesses. (Basically no one can see you doing something illegal. The exception is being caught trespassing, which does 'not' lose you SA.)
** Do not get recorded by a camera (or steal any recorded evidence). The camera will always "spot" you if you're in your suit, even if you're not doing anything illegal.
** Do not hurt non-targets.


* Not lose your "cover". (The player cannot be attacked by guards).
* There's a big list of exceptions here, weirdly! Accident kills, human shields killed by other guards, melee attacks, sedation, and killing/sedating animals do not count.  
 
* Acquire no witnesses. (Basically no one can see you doing something illegal. The exception is being caught trespassing, which does 'not' lose you SA.)
 
* Do not get recorded by a camera (or steal any recorded evidence). The camera will always "spot" you if you're in your suit, even if you're not doing anything illegal.
 
* Do not hurt non-targets.
There's a big list of exceptions here, weirdly! Accident kills, human shields killed by other guards, melee attacks, sedation, and killing/sedating animals do not count.  


* Do not have weapons detected during a frisk.
* Do not have weapons detected during a frisk.


On difficulties above Normal, you ''also'' cannot:
* On difficulties above Normal, you ''also'' cannot:
 
** Leave the default suit or customizeable weapons in the level when you leave. This also penalizes your payout ("suit retrieval costs")
* Leave the default suit or customizeable weapons in the level when you leave. This also penalizes your payout ("suit retrieval costs")
** Allow bodies to be found. Accident kills and animal kills are OK.
 
* Allow bodies to be found. Accident kills and animal kills are OK.


== Notoriety & Money ==
== Notoriety & Money ==
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* Some missions have dogs on them. Dogs count as witnesses if they see you doing something illegal. Yes, this affects your score. Stay away from them or find a way to...remove them.
* Some missions have dogs on them. Dogs count as witnesses if they see you doing something illegal. Yes, this affects your score. Stay away from them or find a way to...remove them.


* Again, Shoving anyone over anything will kill them as an accident. It doesn't matter if the fall is a foot or a mile,  For a handful of targets, this is the only way to get an accident kill.
* Again, shoving anyone over anything will kill them as an accident. It doesn't matter if the fall is a foot or a mile,  For a handful of targets, this is the only way to get an accident kill.


* Aside from the omnipresent threat of gravity, Blood Money's implementation of accidents is...linear. Look for a big thing that the target interacts with. You can probably touch it and make them kill themselves, no matter what it is.
* Aside from the omnipresent threat of gravity, Blood Money's implementation of accidents is...linear. Look for a big thing that the target interacts with. You can probably touch it and make them kill themselves, no matter what it is.