Hitman: Blood Money: Difference between revisions

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== General Advice ==
== General Advice ==


* Get used to fucking up. It will happen. Gun everyone down and flee in a clown suit if that's what it takes to get the job done. Eventually you'll learn the ins and outs of the level, and then you can worry about that precious Silent Assassin rating.
* Get used to messing up. It will happen. Gun everyone down and flee in a clown suit if that's what it takes to get the job done. Eventually you'll learn the ins and outs of the level, and then you can worry about that precious Silent Assassin rating.


* NPCs in Blood Money have fragile spines and poor equilibrium- you can kill anyone with an accident by pushing them over railings or down even small inclines. If they complete a full turn over the railing/low wall/whatever a script will kill them instantly before they even hit the ground. Accident kills are the "cleanest" way to play Blood Money, and with many targets, pushing is the only accident available.
* NPCs in Blood Money have fragile spines and poor equilibrium- you can kill anyone with an accident by pushing them over railings or down even small inclines. If they complete a full turn over the railing/low wall/whatever a script will kill them instantly before they even hit the ground. Accident kills are the "cleanest" way to play Blood Money, and with many targets, pushing is the only accident available.
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* Detection is bizzarely focused on 47's face, which is innately more suspicious than the rest of him. Turn around and duck if someone is approaching you and you want added cover. Beware; some mirrors let NPCs see behind them.  
* Detection is bizzarely focused on 47's face, which is innately more suspicious than the rest of him. Turn around and duck if someone is approaching you and you want added cover. Beware; some mirrors let NPCs see behind them.  


* You can sometimes walk into restricted areas and get shot at but they might leave you alone if you get out of there quickly and without being violent.
* Trespassing is nuanced; in many places, guards will shout at you and wave you off, but if you get out of the area quickly without doing anything overtly illegal, they won't sound the alarm or open fire.


== Combat Tricks ==
== Combat Tricks ==


* Your melee skills are very useful. You can disarm and knock out any enemy by getting right up to them with empty hands and clicking; it makes 47 do a sicknasty headbutt.
* Your melee skills are very useful. You can disarm and knock out any enemy by getting right up to them with empty hands and clicking; it makes 47 do a sicknasty headbutt (this is, of course, not exactly stealthy, and will count as being detected).


* You can throw any knife you can pick up by holding the G key. Thrown knives will instantly, silently, kill any enemy... if you hit them, anyway. The knife has a bit of an arc to it.
* You can throw any knife you can pick up by holding the G key. Thrown knives will instantly, silently, kill any enemy... if you hit them, anyway. The knife has a bit of an arc to it.